Нерф священника (#264)

* - remove: Nuke HolyComponent.

* - tweak: SuitStorage for weapons.

* - tweak: More slots for weapons.

* - tweak: Cult magic tweaks.

* - fix: Fix desc.
This commit is contained in:
Aviu00
2024-04-04 02:04:08 +09:00
committed by GitHub
parent 5cb81d990c
commit 4ad5531d62
19 changed files with 89 additions and 60 deletions

View File

@@ -1,6 +1,7 @@
using System.Linq;
using Content.Server._Miracle.GulagSystem;
using Content.Server.Actions;
using Content.Server.Bible.Components;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
@@ -24,7 +25,6 @@ using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Content.Shared._White;
using Content.Shared._White.Chaplain;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Systems;
using Content.Shared.Mind;
@@ -357,7 +357,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
// Chaplain
if (!_mindSystem.TryGetMind(player, out _, out var mind) ||
mind.OwnedEntity is not { } ownedEntity || HasComp<HolyComponent>(ownedEntity))
mind.OwnedEntity is not { } ownedEntity || HasComp<BibleUserComponent>(ownedEntity))
continue;
// Latejoin