[feat] donate
# Conflicts: # Content.Client/Entry/EntryPoint.cs # Content.Client/IoC/ClientContentIoC.cs # Content.Server/Chat/Managers/ChatManager.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/GameTicking/GameTicker.Player.cs # Content.Server/GameTicking/GameTicker.StatusShell.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Shared/Humanoid/HumanoidCharacterAppearance.cs # Content.Shared/Humanoid/Markings/MarkingPrototype.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs
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53
Content.Client/White/JoinQueue/QueueState.cs
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53
Content.Client/White/JoinQueue/QueueState.cs
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Player;
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using Content.Shared.White.JoinQueue;
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using Robust.Client.Audio;
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namespace Content.Client.White.JoinQueue;
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public sealed class QueueState : State
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{
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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private const string JoinSoundPath = "/Audio/Effects/voteding.ogg";
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private QueueGui? _gui;
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protected override void Startup()
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{
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_gui = new QueueGui();
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_userInterfaceManager.StateRoot.AddChild(_gui);
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_gui.QuitPressed += OnQuitPressed;
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}
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protected override void Shutdown()
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{
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_gui!.QuitPressed -= OnQuitPressed;
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_gui.Dispose();
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Ding();
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}
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private void Ding()
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{
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if (IoCManager.Resolve<IEntityManager>().TrySystem<AudioSystem>(out var audio))
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{
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audio.PlayGlobal(JoinSoundPath, Filter.Local(), false);
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}
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}
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public void OnQueueUpdate(MsgQueueUpdate msg)
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{
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_gui?.UpdateInfo(msg.Total, msg.Position);
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}
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private void OnQuitPressed()
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{
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_consoleHost.ExecuteCommand("quit");
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}
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}
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