Fix T-ray scanner PVS issues (#6554)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -1,9 +1,5 @@
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using System;
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using Content.Shared.Interaction;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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namespace Content.Shared.SubFloor;
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@@ -43,8 +39,6 @@ public abstract class SharedTrayScannerSystem : EntitySystem
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scanner.Toggled = state;
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scanner.Dirty();
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// RaiseLocalEvent(uid, new TrayScannerToggleEvent(scanner.Toggled));
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}
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private void OnTrayScannerGetState(EntityUid uid, TrayScannerComponent scanner, ref ComponentGetState args)
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@@ -59,6 +53,10 @@ public abstract class SharedTrayScannerSystem : EntitySystem
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ToggleTrayScanner(uid, state.Toggled, scanner);
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}
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public virtual void OnSubfloorAnchored(EntityUid uid, SubFloorHideComponent? hideComp = null, TransformComponent? xform = null)
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{
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}
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}
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[Serializable, NetSerializable]
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