Makes more fields VV (#2026)

* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
This commit is contained in:
Exp
2020-09-08 13:30:22 +02:00
committed by GitHub
parent cdf42cf880
commit 5120627ca2
28 changed files with 82 additions and 18 deletions

View File

@@ -18,6 +18,7 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
using static Content.Shared.GameObjects.Components.SharedWiresComponent.WiresAction;
using Timer = Robust.Shared.Timers.Timer;
@@ -43,6 +44,7 @@ namespace Content.Server.GameObjects.Components.Doors
/// <summary>
/// True if either power wire was pulsed in the last <see cref="PowerWiresTimeout"/>.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
private bool PowerWiresPulsed
{
get => _powerWiresPulsed;
@@ -56,6 +58,7 @@ namespace Content.Server.GameObjects.Components.Doors
private bool _boltsDown;
[ViewVariables(VVAccess.ReadWrite)]
private bool BoltsDown
{
get => _boltsDown;
@@ -68,6 +71,7 @@ namespace Content.Server.GameObjects.Components.Doors
private bool _boltLightsWirePulsed = true;
[ViewVariables(VVAccess.ReadWrite)]
private bool BoltLightsVisible
{
get => _boltLightsWirePulsed && BoltsDown && IsPowered() && State == DoorState.Closed;
@@ -80,6 +84,7 @@ namespace Content.Server.GameObjects.Components.Doors
private const float AutoCloseDelayFast = 1;
// True => AutoCloseDelay; False => AutoCloseDelayFast
[ViewVariables(VVAccess.ReadWrite)]
private bool NormalCloseSpeed
{
get => CloseSpeed == AutoCloseDelay;