@@ -375,7 +375,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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else
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{
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projectile =
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.Coordinates);
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Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.MapPosition);
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}
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Angle projectileAngle;
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@@ -391,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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var collidableComponent = projectile.GetComponent<ICollidableComponent>();
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collidableComponent.Status = BodyStatus.InAir;
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projectile.Transform.Coordinates = Owner.Transform.Coordinates;
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projectile.Transform.WorldPosition = Owner.Transform.MapPosition.Position;
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var projectileComponent = projectile.GetComponent<ProjectileComponent>();
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projectileComponent.IgnoreEntity(shooter);
|
||||
|
||||
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