Makes more fields VV (#2026)
* Some more VV * Fixed build & some more gun vvs * Added VendingMachine Inventory & Items
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@@ -36,6 +36,7 @@ namespace Content.Server.GameObjects.Components.Doors
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{
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public override string Name => "Door";
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[ViewVariables]
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private DoorState _state = DoorState.Closed;
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public virtual DoorState State
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@@ -45,8 +46,10 @@ namespace Content.Server.GameObjects.Components.Doors
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}
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protected float OpenTimeCounter;
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[ViewVariables(VVAccess.ReadWrite)]
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protected bool AutoClose = true;
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protected const float AutoCloseDelay = 5;
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[ViewVariables(VVAccess.ReadWrite)]
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protected float CloseSpeed = AutoCloseDelay;
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private CancellationTokenSource _cancellationTokenSource = new CancellationTokenSource();
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@@ -59,11 +62,12 @@ namespace Content.Server.GameObjects.Components.Doors
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private const int DoorCrushDamage = 15;
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private const float DoorStunTime = 5f;
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[ViewVariables(VVAccess.ReadWrite)]
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protected bool Safety = true;
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[ViewVariables] private bool _occludes;
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[ViewVariables(VVAccess.ReadWrite)] private bool _occludes;
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[ViewVariables]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut
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{
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get => _isWeldedShut;
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