Makes more fields VV (#2026)

* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
This commit is contained in:
Exp
2020-09-08 13:30:22 +02:00
committed by GitHub
parent cdf42cf880
commit 5120627ca2
28 changed files with 82 additions and 18 deletions

View File

@@ -9,6 +9,7 @@ using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefines;
namespace Content.Server.GameObjects.Components.Items.Clothing
@@ -22,13 +23,16 @@ namespace Content.Server.GameObjects.Components.Items.Clothing
public override string Name => "Clothing";
public override uint? NetID => ContentNetIDs.CLOTHING;
[ViewVariables]
public SlotFlags SlotFlags = SlotFlags.PREVENTEQUIP; //Different from None, NONE allows equips if no slot flags are required
private bool _quickEquipEnabled = true;
private int _heatResistance;
[ViewVariables(VVAccess.ReadWrite)]
public int HeatResistance => _heatResistance;
private string _clothingEquippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string ClothingEquippedPrefix
{
get

View File

@@ -4,6 +4,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage.Fill
{
@@ -14,6 +15,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage.Fill
public override string Name => "StorageFill";
[ViewVariables]
private List<string> _contents = new List<string>();
public override void ExposeData(ObjectSerializer serializer)

View File

@@ -26,6 +26,7 @@ using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.Storage
{
@@ -51,6 +52,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
private int _storageCapacityMax;
public readonly HashSet<IPlayerSession> SubscribedSessions = new HashSet<IPlayerSession>();
[ViewVariables]
public IReadOnlyCollection<IEntity>? StoredEntities => _storage?.ContainedEntities;
public bool OccludesLight