Add Overdosing Behaviour to Meth (#4949)
* Added debug bottle of meth as well as a damage increase on a Reagent Threshold * fix for metabolism getting funked when there is a failed reaction condition * removed max, raised minimum to 10 * reduced regular meth damage, increased overdose damage
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@@ -106,7 +106,7 @@ namespace Content.Server.Body.Metabolism
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}
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if (!conditionsMet)
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return;
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continue;
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// If we're part of a body, pass that entity to Metabolize
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// Otherwise, just pass our owner entity, maybe we're a plant or something
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@@ -3,12 +3,14 @@ using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Default metabolism for medicine reagents.
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/// </summary>
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[UsedImplicitly]
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public class HealthChange : ReagentEffect
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{
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/// <summary>
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@@ -188,10 +188,17 @@
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- !type:HealthChange
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damage:
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types:
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Poison: 3 # 2.5
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Poison: 2 # 2.5
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- !type:MovespeedModifier
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walkSpeedModifier: 1.3
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sprintSpeedModifier: 1.3
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- !type:HealthChange
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conditions:
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- !type:ReagentThreshold
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min: 10
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damage:
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types:
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Poison: 4 # this is added to the base damage of the meth.
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Omnizine:
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effects:
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- !type:HealthChange
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19
Resources/Prototypes/Entities/Debugging/drugs.yml
Normal file
19
Resources/Prototypes/Entities/Debugging/drugs.yml
Normal file
@@ -0,0 +1,19 @@
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- type: entity
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parent: DrinkGlassBase
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id: DrinkMeth
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name: meth # beer it is. coffee. beer? coff-ee? be-er? c-o... b-e
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description: Just a whole glass of meth.
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suffix: DEBUG
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components:
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- type: Tag
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tags:
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- Debug
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- type: SolutionContainerManager
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solutions:
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drink:
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maxVol: 20
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reagents:
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- ReagentId: Meth
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Quantity: 20
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- type: Sprite
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sprite: Objects/Consumable/Drinks/beer.rsi
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