Add Overdosing Behaviour to Meth (#4949)
* Added debug bottle of meth as well as a damage increase on a Reagent Threshold * fix for metabolism getting funked when there is a failed reaction condition * removed max, raised minimum to 10 * reduced regular meth damage, increased overdose damage
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@@ -106,7 +106,7 @@ namespace Content.Server.Body.Metabolism
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}
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if (!conditionsMet)
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return;
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continue;
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// If we're part of a body, pass that entity to Metabolize
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// Otherwise, just pass our owner entity, maybe we're a plant or something
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@@ -3,12 +3,14 @@ using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Content.Shared.Damage;
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using JetBrains.Annotations;
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namespace Content.Server.Chemistry.ReagentEffects
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{
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/// <summary>
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/// Default metabolism for medicine reagents.
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/// </summary>
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[UsedImplicitly]
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public class HealthChange : ReagentEffect
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{
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/// <summary>
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