Add cooldown to hypospray (#13953)
* added cooldown to hypospray * moved one of the 'using's over a space * changed all cooldowns to 0.5 seconds * resolved suggestions * minor comment change
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@@ -11,12 +11,15 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Timing;
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using Robust.Shared.Player;
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namespace Content.Server.Chemistry.EntitySystems
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{
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public sealed partial class ChemistrySystem
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{
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[Dependency] private readonly UseDelaySystem _useDelay = default!;
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private void InitializeHypospray()
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{
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SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
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@@ -65,6 +68,10 @@ namespace Content.Server.Chemistry.EntitySystems
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if (!EligibleEntity(target, _entMan))
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return false;
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if (TryComp(uid, out UseDelayComponent? delayComp))
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if (_useDelay.ActiveDelay(uid, delayComp))
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return false;
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string? msgFormat = null;
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if (target == user)
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@@ -102,6 +109,11 @@ namespace Content.Server.Chemistry.EntitySystems
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_audio.PlayPvs(component.InjectSound, user);
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// Medipens and such use this system and don't have a delay, requiring extra checks
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// BeginDelay function returns if item is already on delay
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if (delayComp is not null)
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_useDelay.BeginDelay(uid, delayComp);
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// Get transfer amount. May be smaller than component.TransferAmount if not enough room
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var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
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@@ -18,6 +18,8 @@
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- type: ExaminableSolution
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solution: hypospray
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- type: Hypospray
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- type: UseDelay
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delay: 0.5
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- type: StaticPrice
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price: 750
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@@ -41,6 +43,8 @@
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- type: ExaminableSolution
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solution: hypospray
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- type: Hypospray
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- type: UseDelay
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delay: 0.5
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- type: entity
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name: chemical medipen
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@@ -166,5 +170,7 @@
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- type: ExaminableSolution
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solution: hypospray
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- type: Hypospray
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- type: UseDelay
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delay: 0.5
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- type: StaticPrice # A new shitcurity meta
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price: 75
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