Rebalance of Lobbying bundle (#24303)
* Rebalance of Lobbying bundle - More money, mickey (5000 -> 30000) - Added trader`s rubberstump for high iq players - Phone to call upper managment - Some fancy and absolutely unsuspicious clothings - Patriotic Flag for the most valuable lobist of Syndicate * Thief problem fix Thief now have have separate lobbying bundle, now it calls bribing bundle * Fixing Money count, suffix * Hi Fixing money
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@@ -38,5 +38,30 @@
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- type: StorageFill
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contents:
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- id: ClothingEyesGlassesSunglasses
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- id: SpaceCash1000
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amount: 5
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- id: SpaceCash30000
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amount: 1
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- id: EncryptionKeySyndie
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- id: RubberStampTrader
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- id: PhoneInstrumentSyndicate
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- id: ClothingUniformJumpsuitTacticool
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- id: ClothingOuterCoatJensen
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- id: ClothingHandsGlovesCombat
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- id: ClothingMaskNeckGaiter
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- id: SyndieHandyFlag
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- type: entity
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id: BriefcaseThiefBribingBundleFilled
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name: brown briefcase
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parent: BriefcaseSyndie
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suffix: Thief, Spesos
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesGlassesSunglasses
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- id: SpaceCash20000
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amount: 1
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- id: ClothingUniformJumpsuitTacticool
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- id: ClothingOuterCoatJensen
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- id: ClothingHandsGlovesCombat
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- id: ClothingMaskNeckGaiter
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- id: ToyFigurineThief
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@@ -90,7 +90,7 @@
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- EncryptionKeyStationMaster
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- CyberPen
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- SpyCrewMonitor
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- BriefcaseSyndieLobbyingBundleFilled
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- BriefcaseThiefBribingBundleFilled
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- ClothingMaskGasVoiceChameleon
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#- todo Chameleon Stamp
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@@ -136,6 +136,28 @@
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- type: Stack
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count: 10000
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- type: entity
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parent: SpaceCash
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id: SpaceCash20000
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suffix: 20000
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components:
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- type: Icon
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sprite: Objects/Economy/cash.rsi
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state: cash_1000
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- type: Stack
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count: 20000
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- type: entity
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parent: SpaceCash
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id: SpaceCash30000
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suffix: 30000
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components:
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- type: Icon
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sprite: Objects/Economy/cash.rsi
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state: cash_1000
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- type: Stack
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count: 30000
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- type: entity
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parent: SpaceCash
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id: SpaceCash1000000
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