Hotfix gas tile overlay shading (#7576)
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@@ -31,6 +31,8 @@ namespace Content.Client.Atmos.Overlays
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var mapId = args.Viewport.Eye!.Position.MapId;
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var worldBounds = args.WorldBounds;
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drawHandle.UseShader(null);
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foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
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{
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if (!_gasTileOverlaySystem.HasData(mapGrid.Index))
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