[Fix] Reputation respawn hotfix (#497)
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@@ -44,7 +44,7 @@ public sealed class ReputationManager : EntitySystem
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private void OnPlayerSpawn(PlayerBeforeSpawnEvent ev)
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private void OnPlayerSpawn(PlayerBeforeSpawnEvent ev)
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{
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{
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_playerConnectionTime.Add(ev.Player.UserId, DateTime.UtcNow);
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_playerConnectionTime[ev.Player.UserId] = DateTime.UtcNow;
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}
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}
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private void OnConnected(object? sender, NetChannelArgs e)
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private void OnConnected(object? sender, NetChannelArgs e)
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