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@@ -109,7 +109,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
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if (!IsSessionEligible(session, antagPrototype, ignorePreferences))
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return false;
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if (_gulag.IsUserGulaged(session.UserId, out _)) // WD
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if (_gulag.IsUserGulagged(session.UserId, out _)) // WD
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return false;
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//Ensure the player has a mind
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@@ -178,7 +178,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
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return false;
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// No antag roles for gulaged users
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if (_gulag.IsUserGulaged(session.UserId, out _))
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if (_gulag.IsUserGulagged(session.UserId, out _))
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{
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return false;
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}
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@@ -7,6 +7,7 @@ using Content.Shared.Database;
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using Content.Shared.Projectiles;
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using Content.Shared._White;
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using Robust.Shared.Configuration;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Player;
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using Robust.Shared.Physics.Events;
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@@ -61,7 +62,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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return;
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}
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if (TryHandleProjectile(target, (uid, component)))
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if (TryHandleProjectile(target, (uid, component), args.OtherFixture))
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{
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var direction = args.OurBody.LinearVelocity.Normalized();
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_sharedCameraRecoil.KickCamera(target, direction);
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@@ -72,7 +73,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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/// Tries to handle a projectile interacting with the target.
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/// </summary>
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/// <returns>True if the target isn't deleted.</returns>
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public bool TryHandleProjectile(EntityUid target, Entity<ProjectileComponent> projectile)
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public bool TryHandleProjectile(EntityUid target, Entity<ProjectileComponent> projectile, Fixture? otherFixture)
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{
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var uid = projectile.Owner;
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var component = projectile.Comp;
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@@ -103,7 +104,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
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component.DamagedEntity = true;
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var afterProjectileHitEvent = new AfterProjectileHitEvent(component.Damage, target);
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var afterProjectileHitEvent = new AfterProjectileHitEvent(component.Damage, target, otherFixture);
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RaiseLocalEvent(uid, ref afterProjectileHitEvent);
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if (component.DeleteOnCollide)
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@@ -187,7 +187,7 @@ public sealed partial class GunSystem : SharedGunSystem
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continue;
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}
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_projectile.TryHandleProjectile(target, (ammoUid, projectileComponent));
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_projectile.TryHandleProjectile(target, (ammoUid, projectileComponent), null);
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// Even this deletion handling is mega sussy.
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Del(ammoUid);
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}
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@@ -41,7 +41,7 @@ public sealed class ApocalypseRuneEui : BaseEui
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var argsDoAfterEvent = new DoAfterArgs(_entityManager, _whoCalled, 120f, ev, _whoCalled)
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{
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BreakOnUserMove = true,
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BreakOnMove = true,
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NeedHand = true
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};
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@@ -3,13 +3,13 @@ using System.Numerics;
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using Content.Server._White.Other;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Robust.Server.Audio;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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@@ -80,16 +80,16 @@ public sealed class ExperimentalSyndicateTeleporter : EntitySystem
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if (!TryComp<TransformComponent>(args.User, out var xform))
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return;
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if (TryComp<SharedPullableComponent>(args.User, out var pullable) && pullable.BeingPulled)
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if (TryComp<PullableComponent>(args.User, out var pullable) && pullable.BeingPulled)
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{
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_pullingSystem.TryStopPull(pullable);
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_pullingSystem.TryStopPull(args.User, pullable);
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}
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if (TryComp<SharedPullerComponent>(args.User, out var pulling)
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if (TryComp<PullerComponent>(args.User, out var pulling)
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&& pulling.Pulling != null &&
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TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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TryComp<PullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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{
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_pullingSystem.TryStopPull(subjectPulling);
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_pullingSystem.TryStopPull(pulling.Pulling.Value, subjectPulling);
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}
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if (_containerSystem.IsEntityInContainer(args.User))
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@@ -1,9 +1,9 @@
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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@@ -46,16 +46,16 @@ public sealed class TimeBeaconSystem : EntitySystem
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return;
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// break pulls before portal enter so we dont break shit
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if (TryComp<SharedPullableComponent>(entity, out var pullable) && pullable.BeingPulled)
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if (TryComp<PullableComponent>(entity, out var pullable) && pullable.BeingPulled)
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{
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_pulling.TryStopPull(pullable);
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_pulling.TryStopPull(entity, pullable);
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}
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if (TryComp<SharedPullerComponent>(entity, out var pulling)
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if (TryComp<PullerComponent>(entity, out var pulling)
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&& pulling.Pulling != null &&
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TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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TryComp<PullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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{
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_pulling.TryStopPull(subjectPulling);
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_pulling.TryStopPull(pulling.Pulling.Value, subjectPulling);
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}
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_transform.SetCoordinates(entity, entXform, xform.Coordinates);
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@@ -313,4 +313,4 @@ public record struct ProjectileHitEvent(DamageSpecifier Damage, EntityUid Target
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/// Raised after a projectile has dealt it's damage.
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/// </summary>
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[ByRefEvent]
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public record struct AfterProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, Fixture Fixture);
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public record struct AfterProjectileHitEvent(DamageSpecifier Damage, EntityUid Target, Fixture? Fixture);
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