shitcode is real
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@@ -109,7 +109,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
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if (!IsSessionEligible(session, antagPrototype, ignorePreferences))
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return false;
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if (_gulag.IsUserGulaged(session.UserId, out _)) // WD
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if (_gulag.IsUserGulagged(session.UserId, out _)) // WD
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return false;
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//Ensure the player has a mind
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@@ -178,7 +178,7 @@ public sealed class AntagSelectionSystem : GameRuleSystem<GameRuleComponent>
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return false;
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// No antag roles for gulaged users
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if (_gulag.IsUserGulaged(session.UserId, out _))
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if (_gulag.IsUserGulagged(session.UserId, out _))
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{
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return false;
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}
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