shitcode is real

This commit is contained in:
Remuchi
2024-04-13 14:15:41 +07:00
parent e2b6002076
commit 57e50ceed5
7 changed files with 23 additions and 22 deletions

View File

@@ -7,6 +7,7 @@ using Content.Shared.Database;
using Content.Shared.Projectiles;
using Content.Shared._White;
using Robust.Shared.Configuration;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Physics.Events;
@@ -61,7 +62,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
return;
}
if (TryHandleProjectile(target, (uid, component)))
if (TryHandleProjectile(target, (uid, component), args.OtherFixture))
{
var direction = args.OurBody.LinearVelocity.Normalized();
_sharedCameraRecoil.KickCamera(target, direction);
@@ -72,7 +73,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
/// Tries to handle a projectile interacting with the target.
/// </summary>
/// <returns>True if the target isn't deleted.</returns>
public bool TryHandleProjectile(EntityUid target, Entity<ProjectileComponent> projectile)
public bool TryHandleProjectile(EntityUid target, Entity<ProjectileComponent> projectile, Fixture? otherFixture)
{
var uid = projectile.Owner;
var component = projectile.Comp;
@@ -103,7 +104,7 @@ public sealed class ProjectileSystem : SharedProjectileSystem
component.DamagedEntity = true;
var afterProjectileHitEvent = new AfterProjectileHitEvent(component.Damage, target);
var afterProjectileHitEvent = new AfterProjectileHitEvent(component.Damage, target, otherFixture);
RaiseLocalEvent(uid, ref afterProjectileHitEvent);
if (component.DeleteOnCollide)