shitcode is real
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@@ -187,7 +187,7 @@ public sealed partial class GunSystem : SharedGunSystem
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continue;
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}
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_projectile.TryHandleProjectile(target, (ammoUid, projectileComponent));
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_projectile.TryHandleProjectile(target, (ammoUid, projectileComponent), null);
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// Even this deletion handling is mega sussy.
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Del(ammoUid);
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}
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