shitcode is real
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@@ -41,7 +41,7 @@ public sealed class ApocalypseRuneEui : BaseEui
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var argsDoAfterEvent = new DoAfterArgs(_entityManager, _whoCalled, 120f, ev, _whoCalled)
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{
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BreakOnUserMove = true,
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BreakOnMove = true,
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NeedHand = true
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};
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@@ -3,13 +3,13 @@ using System.Numerics;
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using Content.Server._White.Other;
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using Content.Server.Body.Systems;
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Robust.Server.Audio;
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using Robust.Server.Containers;
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using Robust.Server.GameObjects;
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@@ -80,16 +80,16 @@ public sealed class ExperimentalSyndicateTeleporter : EntitySystem
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if (!TryComp<TransformComponent>(args.User, out var xform))
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return;
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if (TryComp<SharedPullableComponent>(args.User, out var pullable) && pullable.BeingPulled)
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if (TryComp<PullableComponent>(args.User, out var pullable) && pullable.BeingPulled)
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{
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_pullingSystem.TryStopPull(pullable);
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_pullingSystem.TryStopPull(args.User, pullable);
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}
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if (TryComp<SharedPullerComponent>(args.User, out var pulling)
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if (TryComp<PullerComponent>(args.User, out var pulling)
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&& pulling.Pulling != null &&
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TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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TryComp<PullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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{
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_pullingSystem.TryStopPull(subjectPulling);
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_pullingSystem.TryStopPull(pulling.Pulling.Value, subjectPulling);
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}
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if (_containerSystem.IsEntityInContainer(args.User))
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@@ -1,9 +1,9 @@
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using Content.Server.Popups;
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using Content.Server.Pulling;
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using Content.Shared.Examine;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Robust.Server.Audio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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@@ -46,16 +46,16 @@ public sealed class TimeBeaconSystem : EntitySystem
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return;
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// break pulls before portal enter so we dont break shit
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if (TryComp<SharedPullableComponent>(entity, out var pullable) && pullable.BeingPulled)
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if (TryComp<PullableComponent>(entity, out var pullable) && pullable.BeingPulled)
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{
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_pulling.TryStopPull(pullable);
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_pulling.TryStopPull(entity, pullable);
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}
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if (TryComp<SharedPullerComponent>(entity, out var pulling)
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if (TryComp<PullerComponent>(entity, out var pulling)
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&& pulling.Pulling != null &&
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TryComp<SharedPullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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TryComp<PullableComponent>(pulling.Pulling.Value, out var subjectPulling))
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{
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_pulling.TryStopPull(subjectPulling);
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_pulling.TryStopPull(pulling.Pulling.Value, subjectPulling);
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}
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_transform.SetCoordinates(entity, entXform, xform.Coordinates);
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