Ящики готовы
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@@ -0,0 +1,2 @@
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ent-ClothingBeltUtilityImproved = {ent-ClothingBeltUtility}
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.desc = {ent-ClothingBeltUtility.desc}
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@@ -0,0 +1,13 @@
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- type: entity
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id: ClothingBeltUtilityImproved
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parent: ClothingBeltUtility
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suffix: Brigadier
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components:
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- type: StorageFill
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contents:
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- id: ImprovedCrowbar
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- id: ImprovedWrench
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- id: ImprovedScrewdriver
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- id: ImprovedWirecutter
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- id: ImprovedWelder
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- id: NetworkConfigurator
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@@ -6,3 +6,17 @@
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- type: Sprite
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sprite: White/Specific/expmedkit.rsi
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state: icon
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- type: entity
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id: ExpandedMedkitFilled
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parent: ExpandedMedkit
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: MedicatedSuture
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amount: 2
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- id: RegenerativeMesh
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amount: 2
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- id: PillCanisterDylovene
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- id: PillCanisterKelotane
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@@ -0,0 +1,12 @@
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- type: entity
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id: LockerHeadCleaner
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parent: BaseSenorsLocker
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name: head cleaner's locker
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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stateBaseClosed: head_cleaner_locker
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stateDoorOpen: head_cleaner_open
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stateDoorClosed: head_cleaner_door
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- type: AccessReader
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access: [ [ "Janitor" ] ]
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@@ -3,6 +3,7 @@
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parent: LockerBaseSecure
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abstract: true
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name: base senors locker
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description: Стандартное хранилище НаноТрайзен.
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components:
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- type: Sprite
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sprite: White/Structures/Storage/senor_lockers.rsi
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@@ -11,7 +12,7 @@
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- type: entity
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id: LockerVeteran
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parent: BaseSenorsLocker
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name: veteran's locker
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name: шкаф ветерана
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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@@ -19,12 +20,40 @@
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stateDoorOpen: vet_open
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stateDoorClosed: vet_door
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- type: AccessReader
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access: [ [ "ChiefEngineer" ] ]
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access: [ [ "Security" ] ]
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- type: entity
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id: LockerVeteranFilled
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parent: LockerVeteran
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: FlashlightSeclite
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- id: ClothingUniformJumpsuitSecGrey
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prob: 0.3
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- id: ClothingHeadHelmetBasic
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- id: ClothingOuterArmorBasic
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- id: ClothingBeltSeniorSecurityFilled
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- id: Flash
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prob: 0.5
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- id: ClothingEyesGlassesSecurity
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- id: ClothingHeadsetAltSecurity
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- id: ClothingHandsGlovesColorBlack
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- id: ClothingShoesBootsJack
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- id: WeaponMeleeNeedle
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prob: 0.1
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- id: WeaponDisabler
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- id: HoloprojectorSecurity
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prob: 0.6
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- id: WeaponPistolMk58Nonlethal
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- id: SurveillanceBodyCamera
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- id: MagazinePistol
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- type: entity
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id: LockerBrigadier
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parent: BaseSenorsLocker
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name: brigadier's locker
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name: шкаф бригадира
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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@@ -32,12 +61,41 @@
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stateDoorOpen: brigadier_open
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stateDoorClosed: brigadier_door
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- type: AccessReader
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access: [ [ "ChiefEngineer" ] ]
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access: [ [ "Engineering" ] ]
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- type: entity
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id: LockerBrigadierFilled
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parent: LockerBrigadier
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: ClothingHandsGlovesColorYellow
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- id: ClothingMaskGas
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- id: ClothingShoesBootsMag
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- id: ClothingBeltUtilityImproved
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- id: ClothingEyesGlassesMeson
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- id: ClothingHeadHatBeretEngineering
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- type: entity
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id: LockerBrigadierFilledHurdsuit
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parent: LockerBrigadier
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suffix: Filled, Hardsuit
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components:
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- type: StorageFill
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contents:
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- id: ClothingOuterHardsuitEngineering
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- id: ClothingHandsGlovesColorYellow
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- id: ClothingMaskGas
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- id: ClothingShoesBootsMag
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- id: ClothingBeltUtilityImproved
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- id: ClothingEyesGlassesMeson
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- id: ClothingHeadHatBeretEngineering
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- type: entity
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id: LockerMedicalOfficer
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parent: BaseSenorsLocker
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name: medical officer's locker
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name: шкаф медицинского офицера
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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@@ -47,10 +105,45 @@
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- type: AccessReader
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access: [ [ "Medical" ] ]
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- type: entity
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id: LockerMedicalOfficerFilled
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parent: LockerMedicalOfficer
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suffix: Filled
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components:
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- type: StorageFill
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contents:
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- id: HandheldHealthAnalyzer
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- id: ClothingHandsGlovesLatex
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- id: ClothingHeadsetMedical
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- id: ClothingEyesHudMedical
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- id: ClothingBeltMedical
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- id: ClothingHeadHatSurgcapGreen
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prob: 0.1
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orGroup: Surgcaps
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- id: ClothingHeadHatSurgcapPurple
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prob: 0.05
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orGroup: Surgcaps
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- id: ClothingHeadHatSurgcapBlue
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prob: 0.90
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orGroup: Surgcaps
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- id: ClothingUniformJumpsuitMedicalDoctor
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- id: ClothingUniformJumpskirtMedicalDoctor
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- id: UniformScrubsColorBlue
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prob: 0.5
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orGroup: Surgshrubs
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- id: UniformScrubsColorGreen
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prob: 0.1
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orGroup: Surgshrubs
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- id: UniformScrubsColorPurple
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prob: 0.05
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orGroup: Surgshrubs
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- id: ClothingMaskSterile
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- id: ExpandedMedkitFilled
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- type: entity
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id: LockerCargoHunter
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parent: BaseSenorsLocker
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name: cargo hunter's locker
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name: шкаф охотника карго
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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@@ -58,12 +151,34 @@
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stateDoorOpen: cargo_hunt_open
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stateDoorClosed: cargo_hunt_door
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- type: AccessReader
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access: [ [ "ChiefEngineer" ] ]
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access: [ [ "Salvage" ] ]
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- type: entity
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id: LockerCargoHunterFilled
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parent: LockerCargoHunter
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components:
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- type: StorageFill
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contents:
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- id: ClothingBeltUtilityFilled
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- id: SurvivalKnife
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- id: HandheldGPSBasic
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- id: RadioHandheld
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- id: SeismicCharge
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amount: 2
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- id: OreBag
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prob: 0.5
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- id: Flare
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prob: 0.3
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- id: Flare
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prob: 0.3
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- id: Flare
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prob: 0.3
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- id: ClothingOuterHardsuitImprovedSpatio
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- type: entity
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id: LockerLeadResearcher
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parent: BaseSenorsLocker
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name: lead researcher's locker
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name: шкаф ведущего исследователя
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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@@ -74,14 +189,17 @@
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access: [ [ "Research" ] ]
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- type: entity
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id: LockerHeadCleaner
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parent: BaseSenorsLocker
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name: head cleaner's locker
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id: LockerLeadResearcherFilled
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parent: LockerLeadResearcher
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components:
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- type: Appearance
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- type: EntityStorageVisuals
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stateBaseClosed: head_cleaner_locker
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stateDoorOpen: head_cleaner_open
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stateDoorClosed: head_cleaner_door
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- type: AccessReader
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access: [ [ "ChiefEngineer" ] ]
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- type: StorageFill
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contents:
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- id: ClothingHandsGlovesLatex
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- id: ClothingHeadsetScience
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- id: ClothingMaskSterile
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- id: ClothingOuterCoatRnd
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- id: AnomalyScanner
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- id: NodeScanner
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- id: NetworkConfigurator
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prob: 0.5
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- id: ClothingShoesBootsMagSci
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