makes hand events sealed (#7037)
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@@ -13,7 +13,7 @@ namespace Content.Shared.Hands
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/// <summary>
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/// <summary>
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/// Raised directed at an item that needs to update its in-hand sprites/layers.
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/// Raised directed at an item that needs to update its in-hand sprites/layers.
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/// </summary>
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/// </summary>
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public class GetInhandVisualsEvent : EntityEventArgs
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public sealed class GetInhandVisualsEvent : EntityEventArgs
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{
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{
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/// <summary>
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/// <summary>
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/// Entity that owns the hand holding the item.
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/// Entity that owns the hand holding the item.
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@@ -43,7 +43,7 @@ namespace Content.Shared.Hands
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/// <remarks>
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/// <remarks>
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/// Useful for systems/components that modify the visual layers that an item adds to a player. (e.g. RGB memes)
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/// Useful for systems/components that modify the visual layers that an item adds to a player. (e.g. RGB memes)
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/// </remarks>
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/// </remarks>
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public class HeldVisualsUpdatedEvent : EntityEventArgs
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public sealed class HeldVisualsUpdatedEvent : EntityEventArgs
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{
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{
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/// <summary>
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/// <summary>
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/// Entity that is holding the item.
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/// Entity that is holding the item.
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