Clamp out of range item drops (#631)
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces.GameObjects;
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@@ -130,7 +130,11 @@ namespace Content.Server.GameObjects.EntitySystems
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}
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else
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{
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handsComp.Drop(handsComp.ActiveIndex);
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var entCoords = ent.Transform.GridPosition.Position;
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var entToDesiredDropCoords = coords.Position - entCoords;
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var clampedDropCoords = ((entToDesiredDropCoords.Normalized * InteractionSystem.InteractionRange) + entCoords);
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handsComp.Drop(handsComp.ActiveIndex, new GridCoordinates(clampedDropCoords, coords.GridID));
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}
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return true;
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