Arcade prop.
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Resources/Prototypes/Entities/Buildings/computers/arcade.yml
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24
Resources/Prototypes/Entities/Buildings/computers/arcade.yml
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- type: entity
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id: Arcade
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name: arcade
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parent: ComputerBase
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components:
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- type: Icon
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state: arcade
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- type: PowerDevice
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priority: Low
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- type: Sprite
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layers:
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- state: arcade
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map: ["enum.ComputerVisualizer2D+Layers.Body"]
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- state: invaders
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shader: unshaded
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map: ["enum.ComputerVisualizer2D+Layers.Screen"]
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- type: Appearance
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visuals:
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- type: ComputerVisualizer2D
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screen: invaders
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key: ""
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body: arcade
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bodyBroken: arcade
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Resources/Textures/Buildings/computer.rsi/arcade.png
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Resources/Textures/Buildings/computer.rsi/arcade.png
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After Width: | Height: | Size: 610 B |
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Resources/Textures/Buildings/computer.rsi/arcade_broken.png
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Resources/Textures/Buildings/computer.rsi/arcade_broken.png
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After Width: | Height: | Size: 225 B |
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Resources/Textures/Buildings/computer.rsi/invaders.png
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Resources/Textures/Buildings/computer.rsi/invaders.png
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After Width: | Height: | Size: 393 B |
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