Anomaly Synchronizer fixes (#21883)
- Show if an anomaly is attached when examining - Add verb for attaching anomaly - Add popup messages for when you try to attach when machine isn't powered, or when no anomaly is in range. - Use anomaly threshold values from anomaly comp, instead of hardcoded **and incorrect** values - Use Entity<T> - Formatting fixes and other misc code cleanup
This commit is contained in:
@@ -1,11 +1,14 @@
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using System.Linq;
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using Content.Server.Anomaly.Components;
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using Content.Server.DeviceLinking.Systems;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Shared.Anomaly.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.Verbs;
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namespace Content.Server.Anomaly;
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@@ -22,86 +25,129 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly PowerReceiverSystem _power = default!;
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private const float AttachRange = 0.15f; // The radius of one tile. It must not be set higher, otherwise the anomaly can be moved from tile to tile.
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AnomalySynchronizerComponent, InteractHandEvent>(OnInteractHand);
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SubscribeLocalEvent<AnomalySynchronizerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<AnomalySynchronizerComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<AnomalySynchronizerComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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SubscribeLocalEvent<AnomalyPulseEvent>(OnAnomalyPulse);
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SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnAnomalySeverityChanged);
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SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnAnomalyStabilityChanged);
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}
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private void OnPowerChanged(EntityUid uid, AnomalySynchronizerComponent component, ref PowerChangedEvent args)
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/// <summary>
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/// If powered, try to attach a nearby anomaly.
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/// </summary>
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public bool TryAttachNearbyAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
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{
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if (!_power.IsPowered(ent))
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user.Value);
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return false;
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}
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var coords = _transform.GetMapCoordinates(ent);
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var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, AttachRange).FirstOrDefault();
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if (anomaly.Owner is {Valid: false}) // no anomaly in range
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{
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if (user is not null)
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_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
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return false;
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}
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ConnectToAnomaly(ent, anomaly);
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return true;
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}
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private void OnPowerChanged(Entity<AnomalySynchronizerComponent> ent, ref PowerChangedEvent args)
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{
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if (args.Powered)
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return;
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if (!TryComp<AnomalyComponent>(component.ConnectedAnomaly, out var anomaly))
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if (!TryComp<AnomalyComponent>(ent.Comp.ConnectedAnomaly, out var anomaly))
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return;
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_anomaly.DoAnomalyPulse(component.ConnectedAnomaly.Value, anomaly);
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DisconneсtFromAnomaly(uid, component, anomaly);
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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DisconneсtFromAnomaly(ent, anomaly);
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}
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private void OnInteractHand(EntityUid uid, AnomalySynchronizerComponent component, InteractHandEvent args)
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private void OnExamined(Entity<AnomalySynchronizerComponent> ent, ref ExaminedEvent args)
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{
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if (!_power.IsPowered(uid))
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return;
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foreach (var entity in _entityLookup.GetEntitiesInRange(uid, 0.15f)) //is the radius of one tile. It must not be set higher, otherwise the anomaly can be moved from tile to tile
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{
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if (!TryComp<AnomalyComponent>(entity, out var anomaly))
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continue;
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ConnectToAnomaly(uid, component, entity, anomaly);
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break;
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}
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args.PushMarkup(Loc.GetString(ent.Comp.ConnectedAnomaly.HasValue ? "anomaly-sync-examine-connected" : "anomaly-sync-examine-not-connected"));
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}
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private void ConnectToAnomaly(EntityUid uid, AnomalySynchronizerComponent component, EntityUid auid, AnomalyComponent anomaly)
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private void OnGetInteractionVerbs(Entity<AnomalySynchronizerComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
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{
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if (component.ConnectedAnomaly == auid)
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if (!args.CanAccess || !args.CanInteract || args.Hands is null || ent.Comp.ConnectedAnomaly.HasValue)
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return;
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component.ConnectedAnomaly = auid;
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var user = args.User;
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args.Verbs.Add(new() {
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Act = () =>
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{
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TryAttachNearbyAnomaly(ent, user);
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},
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Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
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Text = Loc.GetString("anomaly-sync-connect-verb-text"),
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});
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}
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private void OnInteractHand(Entity<AnomalySynchronizerComponent> ent, ref InteractHandEvent args)
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{
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TryAttachNearbyAnomaly(ent, args.User);
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}
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private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly)
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{
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if (ent.Comp.ConnectedAnomaly == anomaly)
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return;
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ent.Comp.ConnectedAnomaly = anomaly;
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//move the anomaly to the center of the synchronizer, for aesthetics.
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var targetXform = _transform.GetWorldPosition(uid);
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_transform.SetWorldPosition(auid, targetXform);
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var targetXform = _transform.GetWorldPosition(ent);
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_transform.SetWorldPosition(anomaly, targetXform);
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_anomaly.DoAnomalyPulse(component.ConnectedAnomaly.Value, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), uid, PopupType.Medium);
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_audio.PlayPvs(component.ConnectedSound, uid);
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_anomaly.DoAnomalyPulse(anomaly, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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}
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//TO DO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
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//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
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private void DisconneсtFromAnomaly(EntityUid uid, AnomalySynchronizerComponent component, AnomalyComponent anomaly)
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private void DisconneсtFromAnomaly(Entity<AnomalySynchronizerComponent> ent, AnomalyComponent anomaly)
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{
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if (component.ConnectedAnomaly == null)
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if (ent.Comp.ConnectedAnomaly == null)
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return;
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_anomaly.DoAnomalyPulse(component.ConnectedAnomaly.Value, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), uid, PopupType.Large);
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_audio.PlayPvs(component.ConnectedSound, uid);
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_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
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_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
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_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
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component.ConnectedAnomaly = default!;
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ent.Comp.ConnectedAnomaly = null;
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}
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private void OnAnomalyPulse(ref AnomalyPulseEvent args)
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{
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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while (query.MoveNext(out var uid, out var component))
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (!_power.IsPowered(ent))
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if (!_power.IsPowered(uid))
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continue;
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_signal.InvokePort(ent, component.PulsePort);
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_signal.InvokePort(uid, component.PulsePort);
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}
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}
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@@ -112,8 +158,10 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (!_power.IsPowered(ent))
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continue;
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//The superscritical port is invoked not at the AnomalySupercriticalEvent,
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//but at the moment the growth animation starts. Otherwise, there is no point in this port.
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//ATTENTION! the console command supercriticalanomaly does not work here,
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@@ -122,21 +170,25 @@ public sealed partial class AnomalySynchronizerSystem : EntitySystem
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_signal.InvokePort(ent, component.SupercritPort);
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}
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}
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private void OnAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
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{
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Entity<AnomalyComponent> anomaly = (args.Anomaly, Comp<AnomalyComponent>(args.Anomaly));
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var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
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while (query.MoveNext(out var ent, out var component))
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{
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if (args.Anomaly != component.ConnectedAnomaly)
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continue;
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if (TryComp<ApcPowerReceiverComponent>(ent, out var apcPower) && !apcPower.Powered)
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if (component.ConnectedAnomaly != anomaly)
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continue;
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if (args.Stability < 0.25f) //I couldn't find where these values are stored, so I hardcoded them. Tell me where these variables are stored and I'll fix it
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if (!_power.IsPowered(ent))
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continue;
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if (args.Stability < anomaly.Comp.DecayThreshold)
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{
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_signal.InvokePort(ent, component.DecayingPort);
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}
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else if (args.Stability > 0.5f) //I couldn't find where these values are stored, so I hardcoded them. Tell me where these variables are stored and I'll fix it
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else if (args.Stability > anomaly.Comp.GrowthThreshold)
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{
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_signal.InvokePort(ent, component.GrowingPort);
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}
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@@ -27,6 +27,11 @@ anomaly-scanner-pulse-timer = Time until next pulse: [color=gray]{$time}[/color]
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anomaly-sync-connected = Anomaly successfully attached
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anomaly-sync-disconnected = The connection to the anomaly has been lost!
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anomaly-sync-no-anomaly = No anomaly in range.
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anomaly-sync-examine-connected = It is [color=darkgreen]attached[/color] to an anomaly.
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anomaly-sync-examine-not-connected = It is [color=darkred]not attached[/color] to an anomaly.
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anomaly-sync-connect-verb-text = Attach anomaly
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anomaly-sync-connect-verb-message = Attach a nearby anomaly to {THE($machine)}.
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anomaly-generator-ui-title = Anomaly Generator
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anomaly-generator-fuel-display = Fuel:
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