Remove ranged injection/feeding (#9841)
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@@ -236,9 +236,6 @@ namespace Content.Server.PneumaticCannon
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_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
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// lasagna, anybody?
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ent.EnsureComponent<ForcefeedOnCollideComponent>();
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if(EntityManager.TryGetComponent<StatusEffectsComponent?>(data.User, out var status)
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&& comp.Power == PneumaticCannonPower.High)
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{
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