Фикс логики лечения кровотечения

This commit is contained in:
BIGZi0348
2024-12-31 19:44:02 +03:00
parent 0cb6411c7a
commit 5ae29f939d
2 changed files with 31 additions and 5 deletions

View File

@@ -1,21 +1,23 @@
using Content.Server.Administration.Logs;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Medical.Components;
using Content.Server.Popups;
using Content.Server.Stack;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Damage;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Medical;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Random;
@@ -34,7 +36,7 @@ public sealed class HealingSystem : EntitySystem
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly MobThresholdSystem _mobThresholdSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainerSystem = default!;
public override void Initialize()
{
@@ -70,7 +72,6 @@ public sealed class HealingSystem : EntitySystem
_bloodstreamSystem.TryModifyBleedAmount(entity.Owner, healing.BloodlossModifier);
if (isBleeding != bloodstream.BleedAmount > 0)
{
dontRepeat = true;
_popupSystem.PopupEntity(Loc.GetString("medical-item-stop-bleeding"), entity, args.User);
}
}
@@ -114,7 +115,7 @@ public sealed class HealingSystem : EntitySystem
_audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f));
// Logic to determine the whether or not to repeat the healing action
args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat);
args.Repeat = ((HasDamage(entity.Comp, healing) || HasBleedingToHeal(entity, healing)) && !dontRepeat); // WD added HasBleedingToHeal()
if (!args.Repeat && !dontRepeat)
_popupSystem.PopupEntity(Loc.GetString("medical-item-finished-using", ("item", args.Used)), entity.Owner, args.User);
args.Handled = true;
@@ -172,6 +173,7 @@ public sealed class HealingSystem : EntitySystem
return false;
var anythingToDo =
HasBleedingToHeal(target, component) || // WD Edit
HasDamage(targetDamage, component) ||
component.ModifyBloodLevel > 0 // Special case if healing item can restore lost blood...
&& TryComp<BloodstreamComponent>(target, out var bloodstream)
@@ -189,6 +191,12 @@ public sealed class HealingSystem : EntitySystem
var isNotSelf = user != target;
if (isNotSelf)
{
var msg = Loc.GetString("medical-item-popup-target", ("user", Identity.Entity(user, EntityManager)), ("item", uid));
_popupSystem.PopupEntity(msg, target, target, PopupType.Medium);
}
var delay = isNotSelf
? component.Delay
: component.Delay * GetScaledHealingPenalty(user, component);
@@ -227,4 +235,21 @@ public sealed class HealingSystem : EntitySystem
var modifier = percentDamage * (component.SelfHealPenaltyMultiplier - 1) + 1;
return Math.Max(modifier, 1);
}
/// <summary>
/// WD.
/// </summary>
private bool HasBleedingToHeal(EntityUid target, HealingComponent healing)
{
if (healing.BloodlossModifier == float.NegativeZero)
return false;
if (!TryComp<BloodstreamComponent>(target, out var bloodstream))
return false;
var isBleeding = bloodstream.BleedAmount > 0;
return isBleeding;
}
}

View File

@@ -1,3 +1,4 @@
medical-item-finished-using = Вы закончили исцеление с помощью { $item }
medical-item-cant-use = Нет никаких повреждений, которые вы могли бы залечить с помощью { $item }
medical-item-stop-bleeding = Оно перестало кровоточить
medical-item-stop-bleeding = Кровотечение было остановлено
medical-item-popup-target = { CAPITALIZE($user) } пытается лечить вас при помощи { $item }!