Багфиксы и всякое (#47)
* - tweak: Tweak CPR speed.
* - fix: Cult action fix.
* Revert "Put entity resetting behind command flag (#24436)"
This reverts commit 5267d3c601.
* - fix: Mindshield fixes.
* - tweak: Give security security glasses.
* - fix: Fix warning.
* - fix: Fix ling TTS.
* - fix: Fix gun cycle.
* - fix: Mark cultist and lings as antags.
* - fix: Fix borg name.
* - fix: Fix carrying throw.
* - fix: Fix gun bolt with no mag.
This commit is contained in:
@@ -307,7 +307,7 @@ public sealed class RespiratorSystem : EntitySystem
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private void DoCPR(EntityUid target, RespiratorComponent comp, EntityUid user)
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{
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, comp.CycleDelay * 4, new CPREndedEvent(), target,
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var doAfterEventArgs = new DoAfterArgs(EntityManager, user, 1, new CPREndedEvent(), target,
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target: target)
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{
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BreakOnTargetMove = true,
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@@ -731,6 +731,8 @@ public sealed partial class ChangelingSystem
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ClonePerson(polymorphEntity.Value, transformData.AppearanceComponent, polyAppearance);
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TransferDna(polymorphEntity.Value, transformData.Dna);
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_humanoidAppearance.SetTTSVoice(polymorphEntity.Value, transformData.AppearanceComponent.Voice, polyAppearance);
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if (!TryComp<MetaDataComponent>(polymorphEntity.Value, out var meta))
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return null;
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@@ -20,6 +20,7 @@ using Content.Shared.Preferences;
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using Content.Shared.Roles;
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using Content.Shared.Roles.Jobs;
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using Content.Shared._White;
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using Content.Shared.NameIdentifier;
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using JetBrains.Annotations;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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@@ -300,9 +301,11 @@ namespace Content.Server.GameTicking
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if (jobId.Contains("Mime"))
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if (newMind.Comp.MimeName != null)
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_metaData.SetEntityName(mob, newMind.Comp.MimeName);
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if (jobId.Contains("Cyborg"))
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if (newMind.Comp.BorgName != null)
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_metaData.SetEntityName(mob, newMind.Comp.BorgName);
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if (jobId.Contains("Borg"))
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if (newMind.Comp.BorgName != null && TryComp(mob, out NameIdentifierComponent? identifier))
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{
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_metaData.SetEntityName(mob, $"{newMind.Comp.BorgName} {identifier.FullIdentifier}");
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}
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_mind.TransferTo(newMind, mob);
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@@ -201,6 +201,7 @@ public sealed class RevolutionaryRuleSystem : GameRuleSystem<RevolutionaryRuleCo
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return;
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if (HasComp<RevolutionaryComponent>(ev.Target) ||
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HasComp<CommandStaffComponent>(ev.Target) ||
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HasComp<MindShieldComponent>(ev.Target) ||
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!HasComp<HumanoidAppearanceComponent>(ev.Target) &&
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!alwaysConvertible ||
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@@ -1,3 +1,5 @@
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using Content.Server.Changeling;
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using Content.Shared._White.Cult.Components;
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using Content.Shared.Roles;
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namespace Content.Server.Roles;
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@@ -19,6 +21,8 @@ public sealed class RoleSystem : SharedRoleSystem
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SubscribeAntagEvents<TraitorRoleComponent>();
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SubscribeAntagEvents<ZombieRoleComponent>();
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SubscribeAntagEvents<ThiefRoleComponent>();
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SubscribeAntagEvents<ChangelingRoleComponent>(); // WD EDIT
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SubscribeAntagEvents<CultistRoleComponent>(); // WD EDIT
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}
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public string? MindGetBriefing(EntityUid? mindId)
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@@ -20,6 +20,7 @@ using Content.Shared.Roles.Jobs;
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using Content.Shared.Station;
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using Content.Shared.StatusIcon;
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using Content.Shared._White.CharacterExamine;
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using Content.Shared.NameIdentifier;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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@@ -215,15 +216,18 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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jobSpecial.AfterEquip(entity);
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}
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if (prototype.ID.Contains("Cyborg"))
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if (prototype.ID.Contains("Borg"))
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{
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if (!TryComp<NameIdentifierComponent>(entity, out var identifier))
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return;
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if (_randomizeCharacters || profile == null)
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{
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_metaSystem.SetEntityName(entity, HumanoidCharacterProfile.GetBorgName());
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_metaSystem.SetEntityName(entity, $"{HumanoidCharacterProfile.GetBorgName()} {identifier.FullIdentifier}");
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}
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else
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{
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_metaSystem.SetEntityName(entity, profile.BorgName);
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_metaSystem.SetEntityName(entity, $"{profile.BorgName} {identifier.FullIdentifier}");
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}
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}
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@@ -110,7 +110,7 @@ namespace Content.Server.Carrying
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/// Basically using virtual item passthrough to throw the carried person. A new age!
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/// Maybe other things besides throwing should use virt items like this...
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/// </summary>
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private void OnThrow(EntityUid uid, CarryingComponent component, BeforeThrowEvent args)
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private void OnThrow(EntityUid uid, CarryingComponent component, ref BeforeThrowEvent args)
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{
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if (!TryComp<VirtualItemComponent>(args.ItemUid, out var virtItem) || !HasComp<CarriableComponent>(virtItem.BlockingEntity))
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return;
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@@ -7,4 +7,7 @@ public sealed partial class ConstructComponent : Component
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{
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[DataField("actions")]
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public List<EntProtoId> Actions = new();
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[ViewVariables]
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public List<EntityUid?> ActionEntities = new();
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}
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@@ -1,4 +1,5 @@
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using System.Linq;
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using Content.Server.Actions;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking.Rules;
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@@ -41,6 +42,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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[Dependency] private readonly SharedRoleSystem _roleSystem = default!;
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[Dependency] private readonly JobSystem _jobSystem = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly ActionsSystem _actions = default!;
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private ISawmill _sawmill = default!;
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@@ -171,6 +173,11 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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cultistsRule.CurrentCultists.Remove(component);
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foreach (var empower in component.SelectedEmpowers)
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{
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_actions.RemoveAction(uid, empower);
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}
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RemoveCultistAppearance(uid);
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CheckRoundShouldEnd();
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}
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@@ -17,13 +17,11 @@ namespace Content.Server._White.Cult.Runes.Systems;
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public partial class CultSystem
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{
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[Dependency] private readonly TileSystem _tileSystem = default!;
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[Dependency] private readonly EntityLookupSystem _lookupSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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public void InitializeConstructsAbilities()
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{
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@@ -45,10 +43,9 @@ public partial class CultSystem
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private void OnMapInit(EntityUid uid, ConstructComponent component, MapInitEvent args)
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{
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var comp = EnsureComp<ActionsContainerComponent>(uid);
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foreach (var id in component.Actions)
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{
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_actionContainer.AddAction(uid, id, comp);
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component.ActionEntities.Add(_actionsSystem.AddAction(uid, id));
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}
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}
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@@ -67,6 +64,11 @@ public partial class CultSystem
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private void OnConstructComponentRemoved(EntityUid uid, ConstructComponent component, ComponentRemove args)
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{
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foreach (var entity in component.ActionEntities)
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{
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_actionsSystem.RemoveAction(uid, entity);
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}
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var query = EntityQueryEnumerator<CultRuleComponent, GameRuleComponent>();
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while (query.MoveNext(out var ruleEnt, out var cultRuleComponent, out _))
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{
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@@ -32,6 +32,7 @@ using Content.Shared._White.Cult;
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using Content.Shared._White.Cult.Components;
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using Content.Shared._White.Cult.Runes;
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using Content.Shared._White.Cult.UI;
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using Content.Shared.Mindshield.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Components;
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@@ -61,7 +62,6 @@ public sealed partial class CultSystem : EntitySystem
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[Dependency] private readonly GunSystem _gunSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly FlammableSystem _flammableSystem = default!;
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[Dependency] private readonly SharedJobSystem _jobSystem = default!;
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public override void Initialize()
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@@ -419,15 +419,9 @@ public sealed partial class CultSystem : EntitySystem
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// Проверка, является ли жертва целью
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_entityManager.TryGetComponent<MindContainerComponent>(target?.CurrentEntity, out var targetMind);
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var isTarget = mind!.Mind!.Value == targetMind?.Mind!.Value;
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var jobAllowConvert = true;
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if(_jobSystem.MindTryGetJob(mind.Mind!.Value, out var _, out var prototype))
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{
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jobAllowConvert = prototype.CanBeAntag;
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}
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// Выполнение действия в зависимости от условий
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if (canBeConverted && jobAllowConvert && !isTarget)
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if (canBeConverted && !HasComp<MindShieldComponent>(victim.Value) && !isTarget)
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{
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result = Convert(uid, victim.Value, args.User, args.Cultists);
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}
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@@ -1123,38 +1117,27 @@ public sealed partial class CultSystem : EntitySystem
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{
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var playerEntity = args.Session.AttachedEntity;
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if (!playerEntity.HasValue || !TryComp<CultistComponent>(playerEntity, out var comp) ||
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!TryComp<ActionsComponent>(playerEntity, out var actionsComponent))
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if (!playerEntity.HasValue || !TryComp<CultistComponent>(playerEntity, out var comp))
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return;
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var cultistsActions = 0;
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foreach (var userAction in actionsComponent.Actions)
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{
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var entityPrototypeId = MetaData(userAction).EntityPrototype?.ID;
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if (entityPrototypeId != null && CultistComponent.CultistActions.Contains(entityPrototypeId))
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cultistsActions++;
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}
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var action = CultistComponent.CultistActions.FirstOrDefault(x => x.Equals(args.ActionType));
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if (action == null)
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return;
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EntityUid? actionId = null;
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if (component.IsRune)
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{
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if (cultistsActions > component.MaxAllowedCultistActions)
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if (comp.SelectedEmpowers.Count > component.MaxAllowedCultistActions)
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{
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_popupSystem.PopupEntity(Loc.GetString("cult-too-much-empowers"), uid);
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return;
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}
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_actionsSystem.AddAction(playerEntity.Value, ref actionId, action);
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comp.SelectedEmpowers.Add(_actionsSystem.AddAction(playerEntity.Value, action));
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}
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else if (cultistsActions < component.MinRequiredCultistActions)
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else if (comp.SelectedEmpowers.Count < component.MinRequiredCultistActions)
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{
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_actionsSystem.AddAction(playerEntity.Value, ref actionId, action);
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comp.SelectedEmpowers.Add(_actionsSystem.AddAction(playerEntity.Value, action));
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}
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}
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@@ -364,6 +364,7 @@ public abstract partial class SharedGunSystem
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// No ammo returned.
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else
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{
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CycleCartridge(uid, component, args.User); // WD EDIT
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return;
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}
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@@ -398,6 +399,7 @@ public abstract partial class SharedGunSystem
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}
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else
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{
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SetBoltClosed(uid, component, false, user: args.User, appearance: appearance); // WD EDIT
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Appearance.SetData(uid, AmmoVisuals.MagLoaded, false, appearance);
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return;
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}
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@@ -19,7 +19,7 @@ public sealed partial class CultistComponent : Component
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public CancellationTokenSource? HolyConvertToken;
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[NonSerialized]
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public List<string> SelectedEmpowers = new();
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public List<EntityUid?> SelectedEmpowers = new();
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public static string SummonCultDaggerAction = "InstantActionSummonCultDagger";
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@@ -1,4 +0,0 @@
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author: ficcialfaint and deltanedas
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changes:
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- type: Add
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message: Criminal records and the console that manages them have been added to the game. They also have a guidebook entry.
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@@ -237,14 +237,13 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: WeaponDisabler
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- id: ClothingOuterCoatHoSTrench
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- id: ClothingOuterHardsuitSecurityRed
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- id: ClothingMaskGasSwat
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- id: ClothingBeltSecurityFilled
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- id: ClothingHeadsetAltSecurity
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingShoesBootsJack
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- id: CigarGoldCase
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prob: 0.50
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@@ -263,7 +262,6 @@
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components:
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- type: StorageFill
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contents:
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- id: ClothingEyesHudSecurity
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- id: WeaponEgun
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- id: ClothingHeadHatBeretHoS
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- id: ClothingHeadHatHoshat
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@@ -271,7 +269,7 @@
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- id: ClothingOuterCoatHoSTrench
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- id: ClothingBeltSecurityFilled
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- id: ClothingHeadsetAltSecurity
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingShoesBootsJack
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- id: CigarGoldCase
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prob: 0.50
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@@ -10,7 +10,7 @@
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prob: 0.3
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- id: ClothingBeltSecurityFilled
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- id: Flash
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- id: ClothingEyesGlassesSunglasses
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- id: ClothingEyesGlassesSecurity
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- id: ClothingHeadsetAltSecurity
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- id: ClothingHandsGlovesCombat
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- id: ClothingShoesBootsJack
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@@ -20,7 +20,6 @@
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- id: DoorRemoteArmory
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- id: ClothingOuterHardsuitWarden
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- id: HoloprojectorSecurity
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- id: ClothingEyesHudSecurity
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- id: BoxBodyCamera
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|
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- type: entity
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@@ -36,7 +35,7 @@
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- id: ClothingHeadHatBeretWarden
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- id: ClothingBeltSecurityFilled
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- id: Flash
|
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- id: ClothingEyesGlassesSunglasses
|
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- id: ClothingEyesGlassesSecurity
|
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- id: ClothingHeadsetAltSecurity
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- id: ClothingHandsGlovesCombat
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- id: ClothingShoesBootsJack
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@@ -45,7 +44,6 @@
|
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- id: RubberStampWarden
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- id: DoorRemoteArmory
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- id: HoloprojectorSecurity
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- id: ClothingEyesHudSecurity
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- id: BoxBodyCamera
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|
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- type: entity
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@@ -64,13 +62,12 @@
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- id: ClothingBeltSecurityFilled
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- id: Flash
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prob: 0.5
|
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- id: ClothingEyesGlassesSunglasses
|
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- id: ClothingEyesGlassesSecurity
|
||||
- id: ClothingHeadsetSecurity
|
||||
- id: ClothingHandsGlovesColorBlack
|
||||
- id: ClothingShoesBootsJack
|
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- id: WeaponMeleeNeedle
|
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prob: 0.1
|
||||
- id: ClothingEyesHudSecurity
|
||||
- id: WeaponDisabler
|
||||
- id: HoloprojectorSecurity
|
||||
prob: 0.6
|
||||
@@ -82,7 +79,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingEyesHudSecurity
|
||||
- id: WeaponDisabler
|
||||
- id: TrackingImplanter
|
||||
amount: 2
|
||||
@@ -118,8 +114,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingEyesHudSecurity
|
||||
prob: 0.3
|
||||
- id: ClothingHeadHatFedoraBrown
|
||||
- id: ClothingNeckTieDet
|
||||
- id: ClothingOuterVestDetective
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
ClothingEyesGlassesSunglasses: 2
|
||||
ClothingEyesHudSecurity: 2
|
||||
ClothingEyesEyepatchHudSecurity: 1
|
||||
ClothingEyesGlassesSecurity: 4
|
||||
ClothingBeltSecurityWebbing: 5
|
||||
Zipties: 12
|
||||
RiotShield: 2
|
||||
|
||||
@@ -29,8 +29,6 @@
|
||||
- Command
|
||||
- Brig
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
|
||||
@@ -51,8 +51,6 @@
|
||||
- Atmospherics
|
||||
- Medical
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
|
||||
@@ -31,8 +31,6 @@
|
||||
- Atmospherics
|
||||
- Brig
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
|
||||
@@ -28,8 +28,6 @@
|
||||
- ChiefMedicalOfficer
|
||||
- Brig
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
|
||||
@@ -25,8 +25,6 @@
|
||||
- ResearchDirector
|
||||
- Brig
|
||||
special:
|
||||
- !type:AddImplantSpecial
|
||||
implants: [ MindShieldImplant ]
|
||||
- !type:AddComponentSpecial
|
||||
components:
|
||||
- type: CommandStaff
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitDetective
|
||||
back: ClothingBackpackSecurityFilledDetective
|
||||
shoes: ClothingShoesBootsCombatFilled
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHatFedoraBrown
|
||||
outerClothing: ClothingOuterVestDetective
|
||||
id: DetectivePDA
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
back: ClothingBackpackHOSFilled
|
||||
shoes: ClothingShoesBootsCombatFilled
|
||||
outerClothing: ClothingOuterCoatHoSTrench
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHatBeretHoS
|
||||
id: HoSPDA
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitSec
|
||||
back: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesBootsCombatFilled
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHelmetBasic
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
id: SecurityPDA
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitWarden
|
||||
back: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesBootsCombatFilled
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
outerClothing: ClothingOuterCoatWarden
|
||||
id: WardenPDA
|
||||
ears: ClothingHeadsetSecurity
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
- gcf
|
||||
- gc
|
||||
- gc_mode
|
||||
- resetent
|
||||
- resetallents
|
||||
- cvar
|
||||
- midipanic
|
||||
- replay_recording_start
|
||||
@@ -50,8 +52,6 @@
|
||||
- hidemechanisms
|
||||
- showmechanisms
|
||||
- menuvis
|
||||
- resetent
|
||||
- resetallents
|
||||
- togglehealthoverlay
|
||||
- toggledecals
|
||||
- nodevis
|
||||
|
||||
Reference in New Issue
Block a user