Decal rendering improvements (#6704)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-20 17:39:33 +11:00
committed by GitHub
parent 45413fd75a
commit 5b53b69191
3 changed files with 69 additions and 28 deletions

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -11,15 +10,27 @@ namespace Content.Client.Decals
{
public sealed class DecalOverlay : Overlay
{
private readonly DecalSystem _system;
private readonly DecalSystem _decals;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprites;
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager;
private readonly IPrototypeManager _prototypeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
public DecalOverlay(DecalSystem system, IMapManager mapManager, IPrototypeManager prototypeManager)
public DecalOverlay(
DecalSystem decals,
SharedTransformSystem transforms,
SpriteSystem sprites,
IEntityManager entManager,
IMapManager mapManager,
IPrototypeManager prototypeManager)
{
_system = system;
_decals = decals;
_transform = transforms;
_sprites = sprites;
_entManager = entManager;
_mapManager = mapManager;
_prototypeManager = prototypeManager;
}
@@ -40,16 +51,25 @@ namespace Content.Client.Decals
return spriteSpecifier;
}
foreach (var (gridId, zIndexDictionary) in _system.DecalRenderIndex)
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
{
var grid = _mapManager.GetGrid(gridId);
handle.SetTransform(grid.WorldMatrix);
var gridUid = _mapManager.GetGridEuid(gridId);
var xform = xformQuery.GetComponent(gridUid);
handle.SetTransform(_transform.GetWorldMatrix(xform));
foreach (var (_, decals) in zIndexDictionary)
{
foreach (var (_, decal) in decals)
{
var spriteSpecifier = GetSpriteSpecifier(decal.Id);
handle.DrawTexture(spriteSpecifier.Frame0(), decal.Coordinates, decal.Angle, decal.Color);
if (decal.Angle.Equals(Angle.Zero))
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color);
else
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color);
}
}
}