Decal rendering improvements (#6704)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using Content.Shared.Decals;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Utility;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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@@ -11,15 +10,27 @@ namespace Content.Client.Decals
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{
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public sealed class DecalOverlay : Overlay
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{
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private readonly DecalSystem _system;
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private readonly DecalSystem _decals;
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private readonly SharedTransformSystem _transform;
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private readonly SpriteSystem _sprites;
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private readonly IEntityManager _entManager;
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private readonly IMapManager _mapManager;
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private readonly IPrototypeManager _prototypeManager;
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public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
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public DecalOverlay(DecalSystem system, IMapManager mapManager, IPrototypeManager prototypeManager)
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public DecalOverlay(
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DecalSystem decals,
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SharedTransformSystem transforms,
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SpriteSystem sprites,
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IEntityManager entManager,
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IMapManager mapManager,
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IPrototypeManager prototypeManager)
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{
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_system = system;
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_decals = decals;
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_transform = transforms;
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_sprites = sprites;
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_entManager = entManager;
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_mapManager = mapManager;
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_prototypeManager = prototypeManager;
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}
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@@ -40,16 +51,25 @@ namespace Content.Client.Decals
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return spriteSpecifier;
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}
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foreach (var (gridId, zIndexDictionary) in _system.DecalRenderIndex)
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
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{
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var grid = _mapManager.GetGrid(gridId);
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handle.SetTransform(grid.WorldMatrix);
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var gridUid = _mapManager.GetGridEuid(gridId);
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var xform = xformQuery.GetComponent(gridUid);
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handle.SetTransform(_transform.GetWorldMatrix(xform));
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foreach (var (_, decals) in zIndexDictionary)
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{
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foreach (var (_, decal) in decals)
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{
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var spriteSpecifier = GetSpriteSpecifier(decal.Id);
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handle.DrawTexture(spriteSpecifier.Frame0(), decal.Coordinates, decal.Angle, decal.Color);
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if (decal.Angle.Equals(Angle.Zero))
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handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color);
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else
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handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color);
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}
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}
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}
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