Decal rendering improvements (#6704)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-20 17:39:33 +11:00
committed by GitHub
parent 45413fd75a
commit 5b53b69191
3 changed files with 69 additions and 28 deletions

View File

@@ -1,15 +1,16 @@
using System.Collections.Generic;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SharedTransformSystem _transforms = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
@@ -19,7 +20,7 @@ namespace Content.Client.Decals
{
base.Initialize();
_overlay = new DecalOverlay(this, MapManager, PrototypeManager);
_overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
@@ -79,9 +80,10 @@ namespace Content.Client.Decals
{
foreach (var (gridId, gridChunks) in ev.Data)
{
var chunkCollection = ChunkCollection(gridId);
foreach (var (indices, newChunkData) in gridChunks)
{
var chunkCollection = ChunkCollection(gridId);
if (chunkCollection.TryGetValue(indices, out var chunk))
{
var removedUids = new HashSet<uint>(chunk.Keys);
@@ -91,12 +93,14 @@ namespace Content.Client.Decals
RemoveDecalFromRenderIndex(gridId, removedUid);
}
}
foreach (var (uid, decal) in newChunkData)
{
if(!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
if (!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
DecalRenderIndex[gridId][decal.ZIndex] = new();
if (DecalZIndexIndex.TryGetValue(gridId, out var values) && values.TryGetValue(uid, out var zIndex))
if (DecalZIndexIndex.TryGetValue(gridId, out var values) &&
values.TryGetValue(uid, out var zIndex))
{
DecalRenderIndex[gridId][zIndex].Remove(uid);
}
@@ -106,8 +110,24 @@ namespace Content.Client.Decals
ChunkIndex[gridId][uid] = indices;
}
chunkCollection[indices] = newChunkData;
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
var toRemove = new RemQueue<Vector2i>();
foreach (var (index, _) in chunkCollection)
{
if (gridChunks.ContainsKey(index)) continue;
toRemove.Add(index);
}
foreach (var index in toRemove)
{
chunkCollection.Remove(index);
}
}
}
}