Decal rendering improvements (#6704)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -1,12 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -17,6 +12,7 @@ namespace Content.Shared.Decals
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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[Dependency] protected readonly SharedTransformSystem Transforms = default!;
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protected readonly Dictionary<GridId, Dictionary<uint, Vector2i>> ChunkIndex = new();
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@@ -101,15 +97,19 @@ namespace Content.Shared.Decals
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protected Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
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{
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var chunks = new Dictionary<GridId, HashSet<Vector2i>>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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foreach (var viewerUid in viewers)
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{
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var (bounds, mapId) = CalcViewBounds(viewerUid);
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MapManager.FindGridsIntersectingEnumerator(mapId, bounds, out var gridsEnumerator, true);
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while(gridsEnumerator.MoveNext(out var grid))
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foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
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{
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if(!chunks.ContainsKey(grid.Index))
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chunks[grid.Index] = new();
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var enumerator = new ChunkIndicesEnumerator(grid.InvWorldMatrix.TransformBox(bounds), ChunkSize);
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if (!chunks.ContainsKey(grid.Index))
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chunks[grid.Index] = new HashSet<Vector2i>();
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var enumerator = new ChunkIndicesEnumerator(Transforms.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
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while (enumerator.MoveNext(out var indices))
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{
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chunks[grid.Index].Add(indices.Value);
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@@ -120,7 +120,8 @@ namespace Content.Shared.Decals
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}
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}
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internal struct ChunkIndicesEnumerator
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// TODO: Pretty sure paul was moving this somewhere but just so people know
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public struct ChunkIndicesEnumerator
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{
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private Vector2i _chunkLB;
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private Vector2i _chunkRT;
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@@ -128,7 +129,7 @@ namespace Content.Shared.Decals
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private int _xIndex;
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private int _yIndex;
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internal ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
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public ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
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{
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_chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize));
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_chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize));
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