Decal rendering improvements (#6704)

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2022-02-20 17:39:33 +11:00
committed by GitHub
parent 45413fd75a
commit 5b53b69191
3 changed files with 69 additions and 28 deletions

View File

@@ -1,7 +1,6 @@
using System.Collections.Generic;
using Content.Shared.Decals; using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.Utility;
using Robust.Shared.Enums; using Robust.Shared.Enums;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
@@ -11,15 +10,27 @@ namespace Content.Client.Decals
{ {
public sealed class DecalOverlay : Overlay public sealed class DecalOverlay : Overlay
{ {
private readonly DecalSystem _system; private readonly DecalSystem _decals;
private readonly SharedTransformSystem _transform;
private readonly SpriteSystem _sprites;
private readonly IEntityManager _entManager;
private readonly IMapManager _mapManager; private readonly IMapManager _mapManager;
private readonly IPrototypeManager _prototypeManager; private readonly IPrototypeManager _prototypeManager;
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities; public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
public DecalOverlay(DecalSystem system, IMapManager mapManager, IPrototypeManager prototypeManager) public DecalOverlay(
DecalSystem decals,
SharedTransformSystem transforms,
SpriteSystem sprites,
IEntityManager entManager,
IMapManager mapManager,
IPrototypeManager prototypeManager)
{ {
_system = system; _decals = decals;
_transform = transforms;
_sprites = sprites;
_entManager = entManager;
_mapManager = mapManager; _mapManager = mapManager;
_prototypeManager = prototypeManager; _prototypeManager = prototypeManager;
} }
@@ -40,16 +51,25 @@ namespace Content.Client.Decals
return spriteSpecifier; return spriteSpecifier;
} }
foreach (var (gridId, zIndexDictionary) in _system.DecalRenderIndex) var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
{ {
var grid = _mapManager.GetGrid(gridId); var gridUid = _mapManager.GetGridEuid(gridId);
handle.SetTransform(grid.WorldMatrix); var xform = xformQuery.GetComponent(gridUid);
handle.SetTransform(_transform.GetWorldMatrix(xform));
foreach (var (_, decals) in zIndexDictionary) foreach (var (_, decals) in zIndexDictionary)
{ {
foreach (var (_, decal) in decals) foreach (var (_, decal) in decals)
{ {
var spriteSpecifier = GetSpriteSpecifier(decal.Id); var spriteSpecifier = GetSpriteSpecifier(decal.Id);
handle.DrawTexture(spriteSpecifier.Frame0(), decal.Coordinates, decal.Angle, decal.Color);
if (decal.Angle.Equals(Angle.Zero))
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Color);
else
handle.DrawTexture(_sprites.Frame0(spriteSpecifier), decal.Coordinates, decal.Angle, decal.Color);
} }
} }
} }

View File

@@ -1,15 +1,16 @@
using System.Collections.Generic;
using Content.Shared.Decals; using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Utility;
namespace Content.Client.Decals namespace Content.Client.Decals
{ {
public sealed class DecalSystem : SharedDecalSystem public sealed class DecalSystem : SharedDecalSystem
{ {
[Dependency] private readonly IOverlayManager _overlayManager = default!; [Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SharedTransformSystem _transforms = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!; private DecalOverlay _overlay = default!;
public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new(); public Dictionary<GridId, SortedDictionary<int, SortedDictionary<uint, Decal>>> DecalRenderIndex = new();
@@ -19,7 +20,7 @@ namespace Content.Client.Decals
{ {
base.Initialize(); base.Initialize();
_overlay = new DecalOverlay(this, MapManager, PrototypeManager); _overlay = new DecalOverlay(this, _transforms, _sprites, EntityManager, MapManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay); _overlayManager.AddOverlay(_overlay);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate); SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
@@ -79,9 +80,10 @@ namespace Content.Client.Decals
{ {
foreach (var (gridId, gridChunks) in ev.Data) foreach (var (gridId, gridChunks) in ev.Data)
{ {
var chunkCollection = ChunkCollection(gridId);
foreach (var (indices, newChunkData) in gridChunks) foreach (var (indices, newChunkData) in gridChunks)
{ {
var chunkCollection = ChunkCollection(gridId);
if (chunkCollection.TryGetValue(indices, out var chunk)) if (chunkCollection.TryGetValue(indices, out var chunk))
{ {
var removedUids = new HashSet<uint>(chunk.Keys); var removedUids = new HashSet<uint>(chunk.Keys);
@@ -91,12 +93,14 @@ namespace Content.Client.Decals
RemoveDecalFromRenderIndex(gridId, removedUid); RemoveDecalFromRenderIndex(gridId, removedUid);
} }
} }
foreach (var (uid, decal) in newChunkData) foreach (var (uid, decal) in newChunkData)
{ {
if(!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex)) if (!DecalRenderIndex[gridId].ContainsKey(decal.ZIndex))
DecalRenderIndex[gridId][decal.ZIndex] = new(); DecalRenderIndex[gridId][decal.ZIndex] = new();
if (DecalZIndexIndex.TryGetValue(gridId, out var values) && values.TryGetValue(uid, out var zIndex)) if (DecalZIndexIndex.TryGetValue(gridId, out var values) &&
values.TryGetValue(uid, out var zIndex))
{ {
DecalRenderIndex[gridId][zIndex].Remove(uid); DecalRenderIndex[gridId][zIndex].Remove(uid);
} }
@@ -106,8 +110,24 @@ namespace Content.Client.Decals
ChunkIndex[gridId][uid] = indices; ChunkIndex[gridId][uid] = indices;
} }
chunkCollection[indices] = newChunkData; chunkCollection[indices] = newChunkData;
} }
// Now we'll cull old chunks out of range as the server will send them to us anyway.
var toRemove = new RemQueue<Vector2i>();
foreach (var (index, _) in chunkCollection)
{
if (gridChunks.ContainsKey(index)) continue;
toRemove.Add(index);
}
foreach (var index in toRemove)
{
chunkCollection.Remove(index);
}
} }
} }
} }

View File

@@ -1,12 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Robust.Shared; using Robust.Shared;
using Robust.Shared.Configuration; using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map; using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes; using Robust.Shared.Prototypes;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
@@ -17,6 +12,7 @@ namespace Content.Shared.Decals
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!; [Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] private readonly IConfigurationManager _configurationManager = default!; [Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] protected readonly IMapManager MapManager = default!; [Dependency] protected readonly IMapManager MapManager = default!;
[Dependency] protected readonly SharedTransformSystem Transforms = default!;
protected readonly Dictionary<GridId, Dictionary<uint, Vector2i>> ChunkIndex = new(); protected readonly Dictionary<GridId, Dictionary<uint, Vector2i>> ChunkIndex = new();
@@ -101,15 +97,19 @@ namespace Content.Shared.Decals
protected Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers) protected Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
{ {
var chunks = new Dictionary<GridId, HashSet<Vector2i>>(); var chunks = new Dictionary<GridId, HashSet<Vector2i>>();
var xformQuery = GetEntityQuery<TransformComponent>();
foreach (var viewerUid in viewers) foreach (var viewerUid in viewers)
{ {
var (bounds, mapId) = CalcViewBounds(viewerUid); var (bounds, mapId) = CalcViewBounds(viewerUid);
MapManager.FindGridsIntersectingEnumerator(mapId, bounds, out var gridsEnumerator, true);
while(gridsEnumerator.MoveNext(out var grid)) foreach (var grid in MapManager.FindGridsIntersecting(mapId, bounds))
{ {
if(!chunks.ContainsKey(grid.Index)) if (!chunks.ContainsKey(grid.Index))
chunks[grid.Index] = new(); chunks[grid.Index] = new HashSet<Vector2i>();
var enumerator = new ChunkIndicesEnumerator(grid.InvWorldMatrix.TransformBox(bounds), ChunkSize);
var enumerator = new ChunkIndicesEnumerator(Transforms.GetInvWorldMatrix(grid.GridEntityId, xformQuery).TransformBox(bounds), ChunkSize);
while (enumerator.MoveNext(out var indices)) while (enumerator.MoveNext(out var indices))
{ {
chunks[grid.Index].Add(indices.Value); chunks[grid.Index].Add(indices.Value);
@@ -120,7 +120,8 @@ namespace Content.Shared.Decals
} }
} }
internal struct ChunkIndicesEnumerator // TODO: Pretty sure paul was moving this somewhere but just so people know
public struct ChunkIndicesEnumerator
{ {
private Vector2i _chunkLB; private Vector2i _chunkLB;
private Vector2i _chunkRT; private Vector2i _chunkRT;
@@ -128,7 +129,7 @@ namespace Content.Shared.Decals
private int _xIndex; private int _xIndex;
private int _yIndex; private int _yIndex;
internal ChunkIndicesEnumerator(Box2 localAABB, int chunkSize) public ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
{ {
_chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize)); _chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize));
_chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize)); _chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize));