Make Wilhelm scream much more rare, attempt 2 (#13831)
* Max Wilhelm scream much more rare * Make Wilhelm scream much more rare, attempt 2
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@@ -31,7 +31,7 @@ public sealed class VocalComponent : Component
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public SoundSpecifier Wilhelm = new SoundPathSpecifier("/Audio/Voice/Human/wilhelm_scream.ogg");
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[DataField("wilhelmProbability")]
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public float WilhelmProbability = 0.002f;
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public float WilhelmProbability = 0.0002f;
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[DataField("screamActionId", customTypeSerializer: typeof(PrototypeIdSerializer<InstantActionPrototype>))]
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public string ScreamActionId = "Scream";
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