Suspicion on the Space Station gamemode (#849)

This commit is contained in:
Víctor Aguilera Puerto
2020-05-03 11:25:39 +02:00
committed by GitHub
parent ccbe4bc23f
commit 5d7514674e
15 changed files with 305 additions and 48 deletions

View File

@@ -1,11 +1,14 @@
namespace Content.Server.GameTicking
using System.Collections.Generic;
using Robust.Server.Interfaces.Player;
namespace Content.Server.GameTicking
{
/// <summary>
/// A round-start setup preset, such as which antagonists to spawn.
/// </summary>
public abstract class GamePreset
{
public abstract void Start();
public abstract bool Start(IReadOnlyList<IPlayerSession> players);
public virtual string ModeTitle => "Sandbox";
public virtual string Description => "Secret!";
}

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@@ -1,5 +1,7 @@
using Content.Server.GameTicking.GameRules;
using System.Collections.Generic;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets
@@ -10,9 +12,10 @@ namespace Content.Server.GameTicking.GamePresets
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
public override void Start()
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{
_gameTicker.AddGameRule<RuleDeathMatch>();
return true;
}
public override string ModeTitle => "Deathmatch";

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@@ -1,4 +1,6 @@
using Content.Server.Sandbox;
using System.Collections.Generic;
using Content.Server.Sandbox;
using Robust.Server.Interfaces.Player;
using Robust.Shared.IoC;
namespace Content.Server.GameTicking.GamePresets
@@ -9,9 +11,10 @@ namespace Content.Server.GameTicking.GamePresets
[Dependency] private readonly ISandboxManager _sandboxManager;
#pragma warning restore 649
public override void Start()
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{
_sandboxManager.IsSandboxEnabled = true;
return true;
}
public override string ModeTitle => "Sandbox";

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@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameTicking.GameRules;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using Content.Server.Sandbox;
using NFluidsynth;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Random;
using Logger = Robust.Shared.Log.Logger;
namespace Content.Server.GameTicking.GamePresets
{
public class PresetSuspicion : GamePreset
{
#pragma warning disable 649
[Dependency] private readonly ISandboxManager _sandboxManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
[Dependency] private readonly IRobustRandom _random;
#pragma warning restore 649
public int MinPlayers { get; set; } = 5;
public int MinTraitors { get; set; } = 2;
public int PlayersPerTraitor { get; set; } = 5;
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
{
if (readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
return false;
}
var list = new List<IPlayerSession>(readyPlayers);
var numTraitors = Math.Max(readyPlayers.Count() % PlayersPerTraitor, MinTraitors);
for (var i = 0; i < numTraitors; i++)
{
var traitor = _random.PickAndTake(list);
var mind = traitor.Data.ContentData().Mind;
mind.AddRole(new SuspicionTraitorRole(mind));
}
foreach (var player in list)
{
var mind = player.Data.ContentData().Mind;
mind.AddRole(new SuspicionInnocentRole(mind));
}
_gameTicker.AddGameRule<RuleSuspicion>();
return true;
}
public override string ModeTitle => "Suspicion";
public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
}
}

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@@ -0,0 +1,122 @@
using System;
using System.Threading;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Mobs.Roles;
using Content.Server.Players;
using NFluidsynth;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Logger = Robust.Shared.Log.Logger;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
/// <summary>
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
/// </summary>
public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
public override void Added()
{
_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
}
private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
{
var owner = message.Species.Owner;
if (!(message.Species.CurrentDamageState is DeadState))
return;
if (!owner.TryGetComponent<MindComponent>(out var mind))
return;
if (!mind.HasMind)
return;
message.Species.Owner.Description +=
mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
}
public override void Removed()
{
base.Removed();
_checkTimerCancel.Cancel();
}
private void _checkWinConditions()
{
var traitorsAlive = 0;
var innocentsAlive = 0;
foreach (var playerSession in _playerManager.GetAllPlayers())
{
if (playerSession.AttachedEntity == null
|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
{
continue;
}
if (!species.CurrentDamageState.IsConscious)
{
continue;
}
if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
traitorsAlive++;
else
innocentsAlive++;
}
if ((innocentsAlive + traitorsAlive) == 0)
{
_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
EndRound();
}
else if (traitorsAlive == 0)
{
_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
EndRound();
}
else if (innocentsAlive == 0)
{
_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
EndRound();
}
}
private void EndRound()
{
_gameTicker.EndRound();
_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
_checkTimerCancel.Cancel();
Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
}
}
}

View File

@@ -104,7 +104,8 @@ namespace Content.Server.GameTicking
_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.defaultpreset", "Sandbox", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
@@ -181,11 +182,6 @@ namespace Content.Server.GameTicking
SendServerMessage("The round is starting now...");
RunLevel = GameRunLevel.InRound;
var preset = MakeGamePreset();
preset.Start();
List<IPlayerSession> readyPlayers;
if (LobbyEnabled)
{
@@ -196,6 +192,8 @@ namespace Content.Server.GameTicking
readyPlayers = _playersInLobby.Keys.ToList();
}
RunLevel = GameRunLevel.InRound;
// Get the profiles for each player for easier lookup.
var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile);
@@ -222,6 +220,18 @@ namespace Content.Server.GameTicking
SpawnPlayer(player, job, false);
}
// Time to start the preset.
var preset = MakeGamePreset();
if (!preset.Start(assignedJobs.Keys.ToList()))
{
SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
var newPreset = MakeGamePreset();
_chatManager.DispatchServerAnnouncement($"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
if(!newPreset.Start(readyPlayers))
throw new ApplicationException("Fallback preset failed to start!");
}
_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
_sendStatusToAll();
}
@@ -255,15 +265,16 @@ namespace Content.Server.GameTicking
var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
{
if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent)
&& mindComponent.HasMind)
var mind = ply.ContentData().Mind;
if(mind != null)
{
var antag = mind.AllRoles.Any(role => role.Antag);
var playerEndRoundInfo = new RoundEndPlayerInfo()
{
PlayerOOCName = ply.Name,
PlayerICName = mindComponent.Mind.CurrentEntity.Name,
Role = mindComponent.Mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
Antag = false
PlayerICName = mind.CurrentEntity.Name,
Role = antag ? mind.AllRoles.First(role => role.Antag).Name : mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
Antag = antag
};
listOfPlayerInfo.Add(playerEndRoundInfo);
}
@@ -339,6 +350,7 @@ namespace Content.Server.GameTicking
{
"Sandbox" => typeof(PresetSandbox),
"DeathMatch" => typeof(PresetDeathMatch),
"Suspicion" => typeof(PresetSuspicion),
_ => throw new NotSupportedException()
});