Suspicion on the Space Station gamemode (#849)
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@@ -1,11 +1,14 @@
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namespace Content.Server.GameTicking
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using System.Collections.Generic;
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using Robust.Server.Interfaces.Player;
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namespace Content.Server.GameTicking
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{
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/// <summary>
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/// A round-start setup preset, such as which antagonists to spawn.
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/// </summary>
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public abstract class GamePreset
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{
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public abstract void Start();
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public abstract bool Start(IReadOnlyList<IPlayerSession> players);
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public virtual string ModeTitle => "Sandbox";
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public virtual string Description => "Secret!";
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}
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@@ -1,5 +1,7 @@
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using Content.Server.GameTicking.GameRules;
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using System.Collections.Generic;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.GameTicking;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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@@ -10,9 +12,10 @@ namespace Content.Server.GameTicking.GamePresets
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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public override void Start()
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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_gameTicker.AddGameRule<RuleDeathMatch>();
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return true;
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}
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public override string ModeTitle => "Deathmatch";
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@@ -1,4 +1,6 @@
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using Content.Server.Sandbox;
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using System.Collections.Generic;
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using Content.Server.Sandbox;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.IoC;
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namespace Content.Server.GameTicking.GamePresets
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@@ -9,9 +11,10 @@ namespace Content.Server.GameTicking.GamePresets
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[Dependency] private readonly ISandboxManager _sandboxManager;
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#pragma warning restore 649
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public override void Start()
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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_sandboxManager.IsSandboxEnabled = true;
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return true;
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}
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public override string ModeTitle => "Sandbox";
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63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
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63
Content.Server/GameTicking/GamePresets/PresetSuspicion.cs
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@@ -0,0 +1,63 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameTicking.GameRules;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using Content.Server.Sandbox;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Random;
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using Logger = Robust.Shared.Log.Logger;
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namespace Content.Server.GameTicking.GamePresets
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{
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public class PresetSuspicion : GamePreset
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{
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#pragma warning disable 649
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[Dependency] private readonly ISandboxManager _sandboxManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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[Dependency] private readonly IRobustRandom _random;
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#pragma warning restore 649
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public int MinPlayers { get; set; } = 5;
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public int MinTraitors { get; set; } = 2;
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public int PlayersPerTraitor { get; set; } = 5;
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public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers)
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{
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if (readyPlayers.Count < MinPlayers)
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{
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_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
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return false;
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}
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var list = new List<IPlayerSession>(readyPlayers);
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var numTraitors = Math.Max(readyPlayers.Count() % PlayersPerTraitor, MinTraitors);
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for (var i = 0; i < numTraitors; i++)
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{
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var traitor = _random.PickAndTake(list);
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var mind = traitor.Data.ContentData().Mind;
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mind.AddRole(new SuspicionTraitorRole(mind));
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}
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foreach (var player in list)
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{
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var mind = player.Data.ContentData().Mind;
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mind.AddRole(new SuspicionInnocentRole(mind));
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}
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_gameTicker.AddGameRule<RuleSuspicion>();
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return true;
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}
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public override string ModeTitle => "Suspicion";
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public override string Description => "Suspicion on the Space Station. There are traitors on board... Can you kill them before they kill you?";
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}
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}
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122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
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122
Content.Server/GameTicking/GameRules/RuleSuspicion.cs
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@@ -0,0 +1,122 @@
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using System;
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using System.Threading;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs.Roles;
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using Content.Server.Players;
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using NFluidsynth;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Logger = Robust.Shared.Log.Logger;
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using Timer = Robust.Shared.Timers.Timer;
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namespace Content.Server.GameTicking.GameRules
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{
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/// <summary>
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/// Simple GameRule that will do a free-for-all death match.
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/// Kill everybody else to win.
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/// </summary>
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public sealed class RuleSuspicion : GameRule, IEntityEventSubscriber
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{
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private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(1);
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#pragma warning disable 649
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[Dependency] private readonly IPlayerManager _playerManager;
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[Dependency] private readonly IChatManager _chatManager;
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[Dependency] private readonly IEntityManager _entityManager;
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[Dependency] private readonly IGameTicker _gameTicker;
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#pragma warning restore 649
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private readonly CancellationTokenSource _checkTimerCancel = new CancellationTokenSource();
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public override void Added()
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{
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_chatManager.DispatchServerAnnouncement("There are traitors on the station! Find them, and kill them!");
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_entityManager.EventBus.SubscribeEvent<MobDamageStateChangedMessage>(EventSource.Local, this, _onMobDamageStateChanged);
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Timer.SpawnRepeating(DeadCheckDelay, _checkWinConditions, _checkTimerCancel.Token);
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}
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private void _onMobDamageStateChanged(MobDamageStateChangedMessage message)
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{
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var owner = message.Species.Owner;
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if (!(message.Species.CurrentDamageState is DeadState))
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return;
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if (!owner.TryGetComponent<MindComponent>(out var mind))
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return;
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if (!mind.HasMind)
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return;
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message.Species.Owner.Description +=
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mind.Mind.HasRole<SuspicionTraitorRole>() ? "\nThey were a traitor!" : "\nThey were an innocent!";
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}
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public override void Removed()
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{
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base.Removed();
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_checkTimerCancel.Cancel();
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}
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private void _checkWinConditions()
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{
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var traitorsAlive = 0;
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var innocentsAlive = 0;
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foreach (var playerSession in _playerManager.GetAllPlayers())
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{
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if (playerSession.AttachedEntity == null
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|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
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{
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continue;
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}
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if (!species.CurrentDamageState.IsConscious)
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{
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continue;
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}
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if (playerSession.ContentData().Mind.HasRole<SuspicionTraitorRole>())
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traitorsAlive++;
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else
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innocentsAlive++;
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}
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if ((innocentsAlive + traitorsAlive) == 0)
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{
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_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
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EndRound();
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}
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else if (traitorsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The traitors are dead! The innocents win.");
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EndRound();
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}
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else if (innocentsAlive == 0)
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{
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_chatManager.DispatchServerAnnouncement("The innocents are dead! The traitors win.");
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EndRound();
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}
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}
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private void EndRound()
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{
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_gameTicker.EndRound();
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_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
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_checkTimerCancel.Cancel();
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Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
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}
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}
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}
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@@ -104,7 +104,8 @@ namespace Content.Server.GameTicking
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_configurationManager.RegisterCVar("game.lobbyenabled", false, CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.lobbyduration", 20, CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.defaultpreset", "Sandbox", CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
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_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
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_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
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@@ -181,11 +182,6 @@ namespace Content.Server.GameTicking
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SendServerMessage("The round is starting now...");
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RunLevel = GameRunLevel.InRound;
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var preset = MakeGamePreset();
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preset.Start();
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List<IPlayerSession> readyPlayers;
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if (LobbyEnabled)
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{
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@@ -196,6 +192,8 @@ namespace Content.Server.GameTicking
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readyPlayers = _playersInLobby.Keys.ToList();
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}
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RunLevel = GameRunLevel.InRound;
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// Get the profiles for each player for easier lookup.
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var profiles = readyPlayers.ToDictionary(p => p, GetPlayerProfile);
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@@ -222,6 +220,18 @@ namespace Content.Server.GameTicking
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SpawnPlayer(player, job, false);
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}
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// Time to start the preset.
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var preset = MakeGamePreset();
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if (!preset.Start(assignedJobs.Keys.ToList()))
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{
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SetStartPreset(_configurationManager.GetCVar<string>("game.fallbackpreset"));
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var newPreset = MakeGamePreset();
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_chatManager.DispatchServerAnnouncement($"Failed to start {preset.ModeTitle} mode! Defaulting to {newPreset.ModeTitle}...");
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if(!newPreset.Start(readyPlayers))
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throw new ApplicationException("Fallback preset failed to start!");
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}
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_roundStartTimeSpan = IoCManager.Resolve<IGameTiming>().RealTime;
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_sendStatusToAll();
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}
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@@ -255,15 +265,16 @@ namespace Content.Server.GameTicking
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var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
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foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
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{
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if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent)
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&& mindComponent.HasMind)
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var mind = ply.ContentData().Mind;
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if(mind != null)
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{
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var antag = mind.AllRoles.Any(role => role.Antag);
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var playerEndRoundInfo = new RoundEndPlayerInfo()
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{
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PlayerOOCName = ply.Name,
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PlayerICName = mindComponent.Mind.CurrentEntity.Name,
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Role = mindComponent.Mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
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Antag = false
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PlayerICName = mind.CurrentEntity.Name,
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Role = antag ? mind.AllRoles.First(role => role.Antag).Name : mind.AllRoles.FirstOrDefault()?.Name ?? Loc.GetString("Unkown"),
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Antag = antag
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};
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listOfPlayerInfo.Add(playerEndRoundInfo);
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}
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@@ -339,6 +350,7 @@ namespace Content.Server.GameTicking
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{
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"Sandbox" => typeof(PresetSandbox),
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"DeathMatch" => typeof(PresetDeathMatch),
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"Suspicion" => typeof(PresetSuspicion),
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_ => throw new NotSupportedException()
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});
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