Cognizine tweaks (#12560)
* replaced muta in recipe to acetone * now it tastes magical * cogni monkeys can talk
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@@ -22,6 +22,9 @@ public sealed class MakeSentient : ReagentEffect
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// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
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// This piece of code makes things able to speak "normally". One thing of note is that monkeys have a unique accent and won't be affected by this.
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entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
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entityManager.RemoveComponent<ReplacementAccentComponent>(uid);
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// Monke talk
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entityManager.RemoveComponent<MonkeyAccentComponent>(uid);
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// No idea what anything past this point does
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// No idea what anything past this point does
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if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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if (entityManager.TryGetComponent(uid, out GhostTakeoverAvailableComponent? takeOver))
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{
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{
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@@ -697,6 +697,7 @@
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desc: reagent-desc-cognizine
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desc: reagent-desc-cognizine
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group: Medicine
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group: Medicine
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physicalDesc: reagent-physical-desc-enigmatic
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physicalDesc: reagent-physical-desc-enigmatic
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flavor: magical
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color: "#b50ee8"
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color: "#b50ee8"
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metabolisms:
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metabolisms:
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Medicine:
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Medicine:
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@@ -351,7 +351,7 @@
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amount: 1
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amount: 1
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Siderlac:
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Siderlac:
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amount: 1
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amount: 1
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UnstableMutagen:
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Acetone:
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amount: 1
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amount: 1
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products:
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products:
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Cognizine: 1
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Cognizine: 1
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