Turn dionas into trees if they overdose on robust too hard (#19451)
* Add polymorph reactioneffect, make dionas polymorph into trees * Actually they'll probably die before they get to 60 so there's that. * Generalize effect loc * Huh so that works * Wow * oh god the tabulation * what how * Review * Why did it happen again?!?!?! * Parent adminhypo from an already existing one. * Since were no longer checking protoname
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35
Content.Server/Chemistry/ReagentEffects/Polymorph.cs
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35
Content.Server/Chemistry/ReagentEffects/Polymorph.cs
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using Content.Server.Mind.Components;
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using Content.Server.Polymorph.Components;
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using Content.Server.Polymorph.Systems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Item;
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using Content.Shared.Polymorph;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class Polymorph : ReagentEffect
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{
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/// <summary>
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/// What polymorph prototype is used on effect
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/// </summary>
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
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public string PolymorphPrototype { get; set; }
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-make-polymorph",
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("chance", Probability), ("entityname",
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prototype.Index<EntityPrototype>(prototype.Index<PolymorphPrototype>(PolymorphPrototype).Entity).Name));
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public override void Effect(ReagentEffectArgs args)
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{
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var entityManager = args.EntityManager;
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var uid = args.SolutionEntity;
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var polySystem = entityManager.System<PolymorphSystem>();
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// Make it into a prototype
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entityManager.EnsureComponent<PolymorphableComponent>(uid);
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polySystem.PolymorphEntity(uid, PolymorphPrototype);
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}
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}
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@@ -267,6 +267,12 @@ reagent-effect-guidebook-make-sentient =
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*[other] make
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} the metabolizer sentient
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reagent-effect-guidebook-make-polymorph =
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{ $chance ->
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[1] Polymorphs
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*[other] polymorph
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} the metabolizer into a { $entityname }
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reagent-effect-guidebook-modify-bleed-amount =
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{ $chance ->
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[1] { $deltasign ->
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@@ -49,6 +49,20 @@
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- type: UseDelay
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delay: 0.5
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- type: entity
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name: experimental hypospray
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suffix: Admeme
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parent: SyndiHypo
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description: The ultimate application of bluespace technology and rapid chemical administration.
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id: AdminHypo
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components:
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- type: SolutionContainerManager
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solutions:
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hypospray:
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maxVol: 3000
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- type: UseDelay
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delay: 0.0
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- type: entity
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name: chemical medipen
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parent: BaseItem
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@@ -94,3 +94,11 @@
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revertOnCrit: false
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revertOnDeath: true
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revertOnEat: true
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- type: polymorph
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id: TreeMorph
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entity: FloraTree01
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forced: true
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transferName: true
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revertOnDeath: true
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@@ -145,6 +145,17 @@
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Asphyxiation: 1
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Burn: 2
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Poison: 1
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Medicine:
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effects:
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- !type:Polymorph
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prototype: TreeMorph
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conditions:
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- !type:OrganType
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type: Plant
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- !type:ReagentThreshold
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min: 80
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- type: reagent
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id: WeedKiller
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name: reagent-name-weed-killer
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