Turn dionas into trees if they overdose on robust too hard (#19451)
* Add polymorph reactioneffect, make dionas polymorph into trees * Actually they'll probably die before they get to 60 so there's that. * Generalize effect loc * Huh so that works * Wow * oh god the tabulation * what how * Review * Why did it happen again?!?!?! * Parent adminhypo from an already existing one. * Since were no longer checking protoname
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35
Content.Server/Chemistry/ReagentEffects/Polymorph.cs
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35
Content.Server/Chemistry/ReagentEffects/Polymorph.cs
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using Content.Server.Mind.Components;
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using Content.Server.Polymorph.Components;
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using Content.Server.Polymorph.Systems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Item;
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using Content.Shared.Polymorph;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Chemistry.ReagentEffects;
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public sealed partial class Polymorph : ReagentEffect
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{
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/// <summary>
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/// What polymorph prototype is used on effect
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/// </summary>
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[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
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public string PolymorphPrototype { get; set; }
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-make-polymorph",
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("chance", Probability), ("entityname",
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prototype.Index<EntityPrototype>(prototype.Index<PolymorphPrototype>(PolymorphPrototype).Entity).Name));
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public override void Effect(ReagentEffectArgs args)
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{
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var entityManager = args.EntityManager;
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var uid = args.SolutionEntity;
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var polySystem = entityManager.System<PolymorphSystem>();
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// Make it into a prototype
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entityManager.EnsureComponent<PolymorphableComponent>(uid);
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polySystem.PolymorphEntity(uid, PolymorphPrototype);
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}
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}
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