Turn dionas into trees if they overdose on robust too hard (#19451)

* Add polymorph reactioneffect, make dionas polymorph into trees

* Actually they'll probably die before they get to 60 so there's that.

* Generalize effect loc

* Huh so that works

* Wow

* oh god the tabulation

* what

how

* Review

* Why did it happen again?!?!?!

* Parent adminhypo from an already existing one.

* Since were no longer checking protoname
This commit is contained in:
Sailor
2023-08-31 05:01:56 +03:00
committed by GitHub
parent aed96c9923
commit 5fefd5b718
5 changed files with 74 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
using Content.Server.Mind.Components;
using Content.Server.Polymorph.Components;
using Content.Server.Polymorph.Systems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Item;
using Content.Shared.Polymorph;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Chemistry.ReagentEffects;
public sealed partial class Polymorph : ReagentEffect
{
/// <summary>
/// What polymorph prototype is used on effect
/// </summary>
[DataField("prototype", customTypeSerializer:typeof(PrototypeIdSerializer<PolymorphPrototype>))]
public string PolymorphPrototype { get; set; }
protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-make-polymorph",
("chance", Probability), ("entityname",
prototype.Index<EntityPrototype>(prototype.Index<PolymorphPrototype>(PolymorphPrototype).Entity).Name));
public override void Effect(ReagentEffectArgs args)
{
var entityManager = args.EntityManager;
var uid = args.SolutionEntity;
var polySystem = entityManager.System<PolymorphSystem>();
// Make it into a prototype
entityManager.EnsureComponent<PolymorphableComponent>(uid);
polySystem.PolymorphEntity(uid, PolymorphPrototype);
}
}