acid
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@@ -121,7 +121,7 @@ namespace Content.Server.Chemistry.ReagentEffects
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}
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}
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public override void Effect(ReagentEffectArgs args)
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public override void Effect(ReagentEffectArgs args)
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{
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{ // TODO Make something out of this acid system
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if (!PierceHardsuit &&
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if (!PierceHardsuit &&
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args.EntityManager.System<InventorySystem>().TryGetSlotEntity(args.SolutionEntity, "outerClothing", out var suit) &&
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args.EntityManager.System<InventorySystem>().TryGetSlotEntity(args.SolutionEntity, "outerClothing", out var suit) &&
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args.EntityManager.System<TagSystem>().HasTag(suit.Value, "Hardsuit"))
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args.EntityManager.System<TagSystem>().HasTag(suit.Value, "Hardsuit"))
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