Created and added empty ammo shell sprite (#2126)
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@@ -10,9 +10,16 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Icon
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: base
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgePistol
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Binary file not shown.
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After Width: | Height: | Size: 6.6 KiB |
@@ -5,11 +5,15 @@
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"y": 32
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},
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/ammo.dmi",
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"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/ammo.dmi, modified by Topy",
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"states": [
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{
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"name": "s-casing",
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"name": "base",
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"directions": 1
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},
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{
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"name": "spent",
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"directions": 1
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}
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]
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}
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}
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Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
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