Created and added empty ammo shell sprite (#2126)
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@@ -10,9 +10,16 @@
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netsync: false
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directional: false
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: s-casing
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layers:
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- state: base
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map: ["enum.AmmoVisualLayers.Base"]
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drawdepth: FloorObjects
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- type: Icon
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sprite: Objects/Weapons/Guns/Ammunition/Casings/ammo_casing.rsi
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state: base
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- type: Appearance
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visuals:
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- type: SpentAmmoVisualizer
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- type: entity
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id: CartridgePistol
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