Improvised shell crafting recipe (#25545)
* Changed Projectile Sprite to Shard * Removed Notes on Recipe * Made Recipe * Added a space * Update improvised.yml * Update shotgun.yml * Removed Note * Reduced needed matches from 8->6 * Update improvised_shotgun_shell.yml * Matchbox fix didn't work * Reduced glass needed from 5-4 * Added backspace * Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -130,22 +130,23 @@
|
||||
maxTransferAmount: 7
|
||||
- type: SpentAmmoVisuals
|
||||
state: "practice"
|
||||
|
||||
#Not yet craftable due to balance concerns. Should take a good bit of setup to create like the /tg/station recipe.
|
||||
#Either the improvised shotgun or its recipe (as of July 2023) will also probably have to be nerfed if you decide to make this craftable.
|
||||
|
||||
- type: entity
|
||||
id: ShellShotgunImprovised
|
||||
name: improvised shotgun shell
|
||||
description: A homemade shotgun shell that shoots painful metal shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
|
||||
description: A homemade shotgun shell that shoots painful glass shrapnel. The spread is so wide that it couldn't hit the broad side of a barn.
|
||||
parent: BaseShellShotgun
|
||||
components:
|
||||
- type: Sprite
|
||||
layers:
|
||||
- state: improvised
|
||||
map: [ "enum.AmmoVisualLayers.Base" ]
|
||||
- type: Construction
|
||||
graph: ImprovisedShotgunShellGraph
|
||||
node: shell
|
||||
- type: CartridgeAmmo
|
||||
count: 10
|
||||
spread: 45 #deadly if you can get up close... otherwise, good luck doing any kind of real damage
|
||||
spread: 45
|
||||
proto: PelletShotgunImprovised
|
||||
- type: SpentAmmoVisuals
|
||||
state: "improvised"
|
||||
|
||||
@@ -81,12 +81,13 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
|
||||
state: buckshot
|
||||
state: shard
|
||||
- type: Projectile
|
||||
damage:
|
||||
types:
|
||||
Piercing: 3
|
||||
Slash: 3 #remember, it's metal shrapnel!
|
||||
Slash: 3
|
||||
|
||||
|
||||
- type: entity
|
||||
id: PelletShotgunTranquilizer
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
- type: constructionGraph
|
||||
id: ImprovisedShotgunShellGraph
|
||||
start: start
|
||||
graph:
|
||||
- node: start
|
||||
edges:
|
||||
- to: shell
|
||||
steps:
|
||||
- material: Steel
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- material: Plastic
|
||||
amount: 1
|
||||
doAfter: 0.5
|
||||
- tag: GlassShard
|
||||
name: glass shard
|
||||
icon:
|
||||
sprite: Objects/Materials/Shards/shard.rsi
|
||||
state: shard1
|
||||
doAfter: 0.5
|
||||
- tag: GlassShard
|
||||
name: glass shard
|
||||
icon:
|
||||
sprite: Objects/Materials/Shards/shard.rsi
|
||||
state: shard2
|
||||
doAfter: 0.5
|
||||
- tag: GlassShard
|
||||
name: glass shard
|
||||
icon:
|
||||
sprite: Objects/Materials/Shards/shard.rsi
|
||||
state: shard1
|
||||
doAfter: 0.5
|
||||
- tag: GlassShard
|
||||
name: glass shard
|
||||
icon:
|
||||
sprite: Objects/Materials/Shards/shard.rsi
|
||||
state: shard3
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- tag: Matchstick
|
||||
name: match stick
|
||||
icon:
|
||||
sprite: Objects/Tools/matches.rsi
|
||||
state: match_unlit
|
||||
doAfter: 0.5
|
||||
- node: shell
|
||||
entity: ShellShotgunImprovised
|
||||
@@ -163,6 +163,19 @@
|
||||
sprite: Objects/Weapons/Guns/Shotguns/improvised_shotgun.rsi
|
||||
state: icon
|
||||
|
||||
- type: construction
|
||||
name: improvised shotgun shell
|
||||
id: ShellShotgunImprovised
|
||||
graph: ImprovisedShotgunShellGraph
|
||||
startNode: start
|
||||
targetNode: shell
|
||||
category: construction-category-weapons
|
||||
objectType: Item
|
||||
description: A homemade shotgun shell that shoots painful glass shrapnel. The spread is so wide that it couldn't hit the broad side of a Barn
|
||||
icon:
|
||||
sprite: Objects/Weapons/Guns/Ammunition/Casings/shotgun_shell.rsi
|
||||
state: improvised
|
||||
|
||||
- type: construction
|
||||
name: rifle stock
|
||||
id: riflestock
|
||||
|
||||
Reference in New Issue
Block a user