* - fix: Ling fixes.

* - fix: Fix ghasp identity.

* - fix: Low temp slowdown fix.

* - fix: Crossbow fix.

* - fix: Fix gamerules.

* - fix: Fix shadow shackles.

* - fix: Cleanup refund.

* - fix: Can't pry runic door.

* - fix: Fix crash.

* - fix: Fix mood.

* - fix: Fix dictionary.
This commit is contained in:
Aviu00
2024-04-22 00:07:27 +09:00
committed by GitHub
parent bf0a124b05
commit 6272da2bb3
20 changed files with 115 additions and 47 deletions

View File

@@ -119,10 +119,7 @@ public sealed class RespiratorSystem : EntitySystem
if (_gameTiming.CurTime >= respirator.LastGaspPopupTime + respirator.GaspPopupCooldown)
{
respirator.LastGaspPopupTime = _gameTiming.CurTime;
if (TryComp<MetaDataComponent>(uid, out var metaDataComponent))
{
_popupSystem.PopupEntity($"{metaDataComponent.EntityName} задыхается!", uid);
}
_popupSystem.PopupEntity($"{Name(Identity.Entity(uid, EntityManager))} задыхается!", uid);
}
TakeSuffocationDamage((uid, respirator));