oioioi (#386)
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@@ -457,7 +457,7 @@ public sealed class WizardRuleSystem : GameRuleSystem<WizardRuleComponent>
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return false;
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}
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SetupWizardEntity(wizard, rule.Points, gear, profile);
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SetupWizardEntity(wizard, gear, profile, false);
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var spawnpoint = WizardSpawnPoint(rule);
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var transform = EnsureComp<TransformComponent>(wizard);
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