Fix some food mispredicts (#16183)
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@@ -51,6 +51,8 @@ namespace Content.Server.Nutrition.EntitySystems
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StackSystem _stack = default!;
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public const float MaxFeedDistance = 1.0f;
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public override void Initialize()
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{
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base.Initialize();
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@@ -71,8 +73,8 @@ namespace Content.Server.Nutrition.EntitySystems
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if (ev.Handled)
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return;
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ev.Handled = true;
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TryFeed(ev.User, ev.User, uid, foodComponent);
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var result = TryFeed(ev.User, ev.User, uid, foodComponent);
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ev.Handled = result.Handled;
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}
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/// <summary>
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@@ -83,25 +85,25 @@ namespace Content.Server.Nutrition.EntitySystems
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if (args.Handled || args.Target == null || !args.CanReach)
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return;
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args.Handled = true;
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TryFeed(args.User, args.Target.Value, uid, foodComponent);
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var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
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args.Handled = result.Handled;
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}
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public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
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public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
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{
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//Suppresses self-eating
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if (food == user || TryComp<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
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return false;
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return (false, false);
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// Target can't be fed or they're already eating
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if (!TryComp<BodyComponent>(target, out var body))
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return false;
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return (false, false);
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if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
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return false;
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return (false, false);
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if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
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return false;
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return (false, false);
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var forceFeed = user != target;
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@@ -111,7 +113,7 @@ namespace Content.Server.Nutrition.EntitySystems
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forceFeed
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? Loc.GetString("food-system-cant-digest-other", ("entity", food))
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: Loc.GetString("food-system-cant-digest", ("entity", food)), user, user);
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return false;
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return (false, true);
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}
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var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
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@@ -120,17 +122,28 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
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DeleteAndSpawnTrash(foodComp, food, user);
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return false;
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return (false, true);
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}
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if (IsMouthBlocked(target, user))
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return false;
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return (false, true);
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if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
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return true;
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return (false, true);
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if (!_interactionSystem.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
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return (false, true);
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// TODO make do-afters account for fixtures in the range check.
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if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
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{
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var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
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_popupSystem.PopupEntity(message, user, user);
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return (false, true);
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}
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if (!TryGetRequiredUtensils(user, foodComp, out _))
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return true;
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return (false, true);
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if (forceFeed)
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{
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@@ -159,14 +172,14 @@ namespace Content.Server.Nutrition.EntitySystems
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BreakOnDamage = true,
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BreakOnTargetMove = forceFeed,
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MovementThreshold = 0.01f,
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DistanceThreshold = 1.0f,
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DistanceThreshold = MaxFeedDistance,
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// Mice and the like can eat without hands.
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// TODO maybe set this based on some CanEatWithoutHands event or component?
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NeedHand = forceFeed,
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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return true;
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return (true, true);
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}
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private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
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@@ -264,11 +277,11 @@ namespace Content.Server.Nutrition.EntitySystems
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}
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args.Repeat = !forceFeed;
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if (TryComp<StackComponent>(uid, out var stack))
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{
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//Not deleting whole stack piece will make troubles with grinding object
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if (stack.Count > 1)
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if (stack.Count > 1)
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{
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_stack.SetCount(uid, stack.Count - 1);
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_solutionContainerSystem.TryAddSolution(uid, solution, split);
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@@ -32,24 +32,24 @@ namespace Content.Server.Nutrition.EntitySystems
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if (ev.Target == null || !ev.CanReach)
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return;
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if (TryUseUtensil(ev.User, ev.Target.Value, component))
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ev.Handled = true;
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var result = TryUseUtensil(ev.User, ev.Target.Value, component);
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ev.Handled = result.Handled;
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}
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private bool TryUseUtensil(EntityUid user, EntityUid target, UtensilComponent component)
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public (bool Success, bool Handled) TryUseUtensil(EntityUid user, EntityUid target, UtensilComponent component)
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{
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if (!EntityManager.TryGetComponent(target, out FoodComponent? food))
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return false;
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return (false, true);
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//Prevents food usage with a wrong utensil
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if ((food.Utensil & component.Types) == 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("food-system-wrong-utensil", ("food", target), ("utensil", component.Owner)), user, user);
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return false;
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return (false, true);
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}
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if (!_interactionSystem.InRangeUnobstructed(user, target, popup: true))
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return false;
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return (false, true);
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return _foodSystem.TryFeed(user, user, target, food);
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}
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