Fix some food mispredicts (#16183)

This commit is contained in:
Leon Friedrich
2023-05-07 14:58:20 +12:00
committed by GitHub
parent 8e05e26e6e
commit 65088ab7ef
2 changed files with 37 additions and 24 deletions

View File

@@ -51,6 +51,8 @@ namespace Content.Server.Nutrition.EntitySystems
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StackSystem _stack = default!;
public const float MaxFeedDistance = 1.0f;
public override void Initialize()
{
base.Initialize();
@@ -71,8 +73,8 @@ namespace Content.Server.Nutrition.EntitySystems
if (ev.Handled)
return;
ev.Handled = true;
TryFeed(ev.User, ev.User, uid, foodComponent);
var result = TryFeed(ev.User, ev.User, uid, foodComponent);
ev.Handled = result.Handled;
}
/// <summary>
@@ -83,25 +85,25 @@ namespace Content.Server.Nutrition.EntitySystems
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = true;
TryFeed(args.User, args.Target.Value, uid, foodComponent);
var result = TryFeed(args.User, args.Target.Value, uid, foodComponent);
args.Handled = result.Handled;
}
public bool TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
public (bool Success, bool Handled) TryFeed(EntityUid user, EntityUid target, EntityUid food, FoodComponent foodComp)
{
//Suppresses self-eating
if (food == user || TryComp<MobStateComponent>(food, out var mobState) && _mobStateSystem.IsAlive(food, mobState)) // Suppresses eating alive mobs
return false;
return (false, false);
// Target can't be fed or they're already eating
if (!TryComp<BodyComponent>(target, out var body))
return false;
return (false, false);
if (!_solutionContainerSystem.TryGetSolution(food, foodComp.SolutionName, out var foodSolution) || foodSolution.Name == null)
return false;
return (false, false);
if (!_bodySystem.TryGetBodyOrganComponents<StomachComponent>(target, out var stomachs, body))
return false;
return (false, false);
var forceFeed = user != target;
@@ -111,7 +113,7 @@ namespace Content.Server.Nutrition.EntitySystems
forceFeed
? Loc.GetString("food-system-cant-digest-other", ("entity", food))
: Loc.GetString("food-system-cant-digest", ("entity", food)), user, user);
return false;
return (false, true);
}
var flavors = _flavorProfileSystem.GetLocalizedFlavorsMessage(food, user, foodSolution);
@@ -120,17 +122,28 @@ namespace Content.Server.Nutrition.EntitySystems
{
_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty", ("entity", food)), user, user);
DeleteAndSpawnTrash(foodComp, food, user);
return false;
return (false, true);
}
if (IsMouthBlocked(target, user))
return false;
return (false, true);
if (!_interactionSystem.InRangeUnobstructed(user, food, popup: true))
return true;
return (false, true);
if (!_interactionSystem.InRangeUnobstructed(user, target, MaxFeedDistance, popup: true))
return (false, true);
// TODO make do-afters account for fixtures in the range check.
if (!Transform(user).MapPosition.InRange(Transform(target).MapPosition, MaxFeedDistance))
{
var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
_popupSystem.PopupEntity(message, user, user);
return (false, true);
}
if (!TryGetRequiredUtensils(user, foodComp, out _))
return true;
return (false, true);
if (forceFeed)
{
@@ -159,14 +172,14 @@ namespace Content.Server.Nutrition.EntitySystems
BreakOnDamage = true,
BreakOnTargetMove = forceFeed,
MovementThreshold = 0.01f,
DistanceThreshold = 1.0f,
DistanceThreshold = MaxFeedDistance,
// Mice and the like can eat without hands.
// TODO maybe set this based on some CanEatWithoutHands event or component?
NeedHand = forceFeed,
};
_doAfterSystem.TryStartDoAfter(doAfterArgs);
return true;
return (true, true);
}
private void OnDoAfter(EntityUid uid, FoodComponent component, ConsumeDoAfterEvent args)
@@ -264,11 +277,11 @@ namespace Content.Server.Nutrition.EntitySystems
}
args.Repeat = !forceFeed;
if (TryComp<StackComponent>(uid, out var stack))
{
//Not deleting whole stack piece will make troubles with grinding object
if (stack.Count > 1)
if (stack.Count > 1)
{
_stack.SetCount(uid, stack.Count - 1);
_solutionContainerSystem.TryAddSolution(uid, solution, split);