Fix playglobalsound autocompletion (#26167)
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@@ -6,6 +6,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.Console;
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using Robust.Shared.Console;
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using Robust.Shared.ContentPack;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Administration.Commands;
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namespace Content.Server.Administration.Commands;
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@@ -14,6 +15,7 @@ public sealed class PlayGlobalSoundCommand : IConsoleCommand
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{
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly IResourceManager _res = default!;
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[Dependency] private readonly IResourceManager _res = default!;
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public string Command => "playglobalsound";
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public string Command => "playglobalsound";
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@@ -95,7 +97,7 @@ public sealed class PlayGlobalSoundCommand : IConsoleCommand
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{
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{
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var hint = Loc.GetString("play-global-sound-command-arg-path");
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var hint = Loc.GetString("play-global-sound-command-arg-path");
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var options = CompletionHelper.ContentFilePath(args[0], _res);
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var options = CompletionHelper.AudioFilePath(args[0], _protoManager, _res);
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return CompletionResult.FromHintOptions(options, hint);
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return CompletionResult.FromHintOptions(options, hint);
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}
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}
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