Added a bunch more textures (#356)

This commit is contained in:
Swept
2019-09-24 13:15:26 -07:00
committed by Pieter-Jan Briers
parent 31487c1cf1
commit 66c327805f
344 changed files with 348 additions and 177 deletions

View File

@@ -4,10 +4,10 @@
components:
- type: Clickable
- type: Sprite
texture: Objects/shoes.png
texture: Objects/Misc/shoes.png
- type: Icon
texture: Objects/shoes.png
texture: Objects/Misc/shoes.png
- type: Damageable
resistanceset: Standard

View File

@@ -6,7 +6,7 @@
description: A simple wall-mounted light fixture.
placementmode: SnapgridBorder
icon:
sprite: Objects/lighting.rsi
sprite: Objects/Lighting/lighting.rsi
state: on
result: poweredlight
@@ -14,13 +14,13 @@
- material: Metal
amount: 1
icon:
sprite: Objects/lighting.rsi
sprite: Objects/Lighting/lighting.rsi
state: construct
- material: Cable
amount: 1
icon:
sprite: Objects/lighting.rsi
sprite: Objects/Lighting/lighting.rsi
state: empty
- material: Glass

View File

@@ -25,12 +25,12 @@
category: Machines/Power
placementmode: SnapgridCenter
description: A portable generator capable of producing power from thin air.
icon: Objects/generator.png
icon: Objects/Power/generator.png
result: Generator
steps:
- material: Metal
amount: 2
icon: Objects/generator.png
icon: Objects/Power/generator.png
- material: Cable
amount: 2
@@ -54,4 +54,3 @@
- material: Cable
amount: 2

View File

@@ -25,7 +25,7 @@
name: Table
id: table
category: Structures
icon: Objects/worktop_single.png
icon: Objects/Furniture/worktop_single.png
result: table
placementmode: SnapgridCenter
steps:

View File

@@ -4,7 +4,7 @@
category: Items/Weapons
keywords: [melee]
description: A crude spear for when you need to put holes in somebody.
icon: Objects/spear.png
icon: Objects/Melee/spear.rsi/spear.png
objecttype: Item
steps:
- material: Metal

View File

@@ -2,12 +2,12 @@
parent: ReagentItem
name: "Extra-Grip™ Mop"
id: MopItem
description: A mop that cant be stopped, viscera cleanup detail awaits.
description: A mop that can't be stopped, viscera cleanup detail awaits.
components:
- type: Sprite
texture: Objects/mop.png
texture: Objects/Janitorial/mop.png
- type: Icon
texture: Objects/mop.png
texture: Objects/Janitorial/mop.png
- type: Item
Size: 10
- type: Solution
@@ -21,14 +21,14 @@
description: Holds water and the tears of the janitor.
components:
- type: Sprite
texture: Objects/mopbucket.png
texture: Objects/Janitorial/mopbucket.png
- type: Icon
texture: Objects/mopbucket.png
texture: Objects/Janitorial/mopbucket.png
- type: Clickable
- type: Solution
maxVol: 500
caps: 3
- type: entity
parent: ReagentItem
name: Bucket
@@ -36,10 +36,9 @@
description: "It's a bucket."
components:
- type: Sprite
texture: Objects/bucket.png
texture: Objects/Janitorial/bucket.png
- type: Icon
texture: Objects/bucket.png
texture: Objects/Janitorial/bucket.png
- type: Solution
maxVol: 500
caps: 3

View File

@@ -6,22 +6,22 @@
components:
- type: Sprite
netsync: false
sprite: Objects/laser_retro.rsi
sprite: Objects/Guns/Laser/laser_retro.rsi
state: laser_retro_100
- type: Icon
sprite: Objects/laser_retro.rsi
sprite: Objects/Guns/Laser/laser_retro.rsi
state: laser_retro_100
- type: RangedWeapon
- type: HitscanWeapon
damage: 30
fireSprite: "Objects/laser.png"
fireSprite: "Objects/Projectiles/laser.png"
fireSound: "/Audio/Guns/Gunshots/laser.ogg"
lowerDischargeLimit: 10
- type: HitscanWeaponCapacitor
capacity: 1200
- type: Item
Size: 24
sprite: Objects/laser_retro.rsi
sprite: Objects/Guns/Laser/laser_retro.rsi
prefix: laser_retro_100
- type: Appearance
visuals:
@@ -37,23 +37,23 @@
components:
- type: Sprite
netsync: false
sprite: Objects/laser_cannon.rsi
sprite: Objects/Guns/Laser/laser_cannon.rsi
state: laser_cannon_100
- type: Icon
sprite: Objects/laser_cannon.rsi
sprite: Objects/Guns/Laser/laser_cannon.rsi
state: laser_cannon_100
- type: HitscanWeapon
damage: 90
fireSprite: "Objects/heavylaser.png"
fireSprite: "Objects/Projectiles/heavylaser.png"
fireSound: "/Audio/Guns/Gunshots/laser_cannon.ogg"
lowerDischargeLimit: 10
- type: HitscanWeaponCapacitor
capacity: 2400
- type: Item
Size: 32
sprite: Objects/laser_cannon.rsi
sprite: Objects/Guns/Laser/laser_cannon.rsi
prefix: laser_cannon_100
- type: Appearance
visuals:
- type: HitscanWeaponVisualizer2D
prefix: laser_cannon
prefix: laser_cannon

View File

@@ -5,16 +5,16 @@
description: A horn off of a bicycle.
components:
- type: Sprite
sprite: Objects/bikehorn.rsi
sprite: Objects/Fun/bikehorn.rsi
state: icon
- type: Icon
sprite: Objects/bikehorn.rsi
sprite: Objects/Fun/bikehorn.rsi
state: icon
- type: Item
Size: 5
sprite: Objects/bikehorn.rsi
sprite: Objects/Fun/bikehorn.rsi
- type: Sound
- type: EmitSoundOnUse

View File

@@ -15,10 +15,10 @@
sides: 100
step: 10
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d100100
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d100100
- type: entity
@@ -29,12 +29,12 @@
- type: Dice
sides: 20
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d2020
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d2020
- type: entity
name: "d12"
parent: BaseDice
@@ -43,12 +43,12 @@
- type: Dice
sides: 12
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d1212
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d1212
- type: entity
name: "d10"
parent: BaseDice
@@ -57,12 +57,12 @@
- type: Dice
sides: 10
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d1010
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d1010
- type: entity
name: "d8"
parent: BaseDice
@@ -71,12 +71,12 @@
- type: Dice
sides: 8
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d88
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d88
- type: entity
name: "d6"
parent: BaseDice
@@ -85,12 +85,12 @@
- type: Dice
sides: 6
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d66
- type: Icon
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d66
- type: entity
name: "d4"
parent: BaseDice
@@ -99,8 +99,8 @@
- type: Dice
sides: 4
- type: Sprite
sprite: Objects/items/dice.rsi
sprite: Objects/Fun/dice.rsi
state: d44
- type: Icon
sprite: Objects/items/dice.rsi
state: d44
sprite: Objects/Fun/dice.rsi
state: d44

View File

@@ -5,13 +5,13 @@
id: ExGrenade
components:
- type: Sprite
sprite: Objects/grenade.rsi
sprite: Objects/Grenades/grenade.rsi
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Icon
sprite: Objects/grenade.rsi
sprite: Objects/Grenades/grenade.rsi
state: icon
- type: Item
@@ -29,7 +29,7 @@
- type: Damageable
- type: Destructible
thresholdvalue: 10
- type: Appearance
visuals:
- type: TimerTriggerVisualizer2D
@@ -42,13 +42,13 @@
id: SyndieMiniBomb
components:
- type: Sprite
sprite: Objects/syndgrenade.rsi
sprite: Objects/Grenades/syndgrenade.rsi
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Icon
sprite: Objects/syndgrenade.rsi
sprite: Objects/Grenades/syndgrenade.rsi
state: icon
- type: Item
@@ -71,4 +71,3 @@
visuals:
- type: TimerTriggerVisualizer2D
countdown_sound: /Audio/effects/countdown.ogg

View File

@@ -5,8 +5,8 @@
description: Extinguishes fires.
components:
- type: Sprite
texture: Objects/fire_extinguisher.png
texture: Objects/Misc/fire_extinguisher.png
- type: Icon
texture: Objects/fire_extinguisher.png
texture: Objects/Misc/fire_extinguisher.png
- type: Item
Size: 10

View File

@@ -6,14 +6,14 @@
components:
- type: HandheldLight
- type: Sprite
sprite: Objects/lantern.rsi
sprite: Objects/Tools/flashlight.rsi
layers:
- state: lantern_off
- state: HandheldLightOnOverlay
shader: unshaded
visible: false
- type: Icon
sprite: Objects/lantern.rsi
sprite: Objects/Tools/flashlight.rsi
state: lantern_off
- type: PointLight
enabled: false

View File

@@ -7,11 +7,11 @@
bulb: Bulb
- type: Sprite
sprite: Objects/light_bulb.rsi
sprite: Objects/Lighting/light_bulb.rsi
state: normal
- type: Icon
sprite: Objects/light_bulb.rsi
sprite: Objects/Lighting/light_bulb.rsi
state: normal
- type: entity
@@ -30,11 +30,11 @@
bulb: Tube
- type: Sprite
sprite: Objects/light_tube.rsi
sprite: Objects/Lighting/light_tube.rsi
state: normal
- type: Icon
sprite: Objects/light_tube.rsi
sprite: Objects/Lighting/light_tube.rsi
state: normal
- type: entity
@@ -48,9 +48,8 @@
BurningTemperature: 350
PowerUse: 9
- type: Sprite
sprite: Objects/light_tube.rsi
sprite: Objects/Lighting/light_tube.rsi
state: normal
- type: Icon
sprite: Objects/light_tube.rsi
sprite: Objects/Lighting/light_tube.rsi
state: normal

View File

@@ -18,9 +18,9 @@
- type: Stack
stacktype: enum.StackType.Metal
- type: Sprite
texture: Objects/sheet_metal.png
texture: Objects/Materials/sheet_metal.png
- type: Icon
texture: Objects/sheet_metal.png
texture: Objects/Materials/sheet_metal.png
- type: entity
id: SteelSheet1
@@ -42,10 +42,10 @@
- type: Stack
stacktype: enum.StackType.Glass
- type: Sprite
texture: Objects/sheet_glass.png
texture: Objects/Materials/sheet_glass.png
- type: Icon
texture: Objects/sheet_glass.png
texture: Objects/Materials/sheet_glass.png
- type: entity
id: GlassSheet1
name: Glass Sheet 1
@@ -62,8 +62,8 @@
- type: Stack
stacktype: enum.StackType.Cable
- type: Sprite
texture: Objects/cable_coil.png
texture: Objects/Tools/cable_coil.png
color: red
- type: Icon
texture: Objects/cable_coil.png
texture: Objects/Tools/cable_coil.png
- type: WirePlacer

View File

@@ -4,9 +4,9 @@
id: Medkit
components:
- type: Sprite
texture: Objects/medkit_r.png
texture: Objects/Medical/medkit_r.png
- type: Icon
texture: Objects/medkit_r.png
texture: Objects/Medical/medkit_r.png
- type: Healing
heal: 100
damage: Brute
@@ -30,9 +30,9 @@
id: Ointment
components:
- type: Sprite
texture: Objects/ointment.png
texture: Objects/Medical/ointment.png
- type: Icon
texture: Objects/ointment.png
texture: Objects/Medical/ointment.png
- type: Healing
heal: 10
damage: Heat
@@ -49,9 +49,9 @@
id: Brutepack
components:
- type: Sprite
texture: Objects/brutepack.png
texture: Objects/Medical/brutepack.png
- type: Icon
texture: Objects/brutepack.png
texture: Objects/Medical/brutepack.png
- type: Healing
heal: 10
damage: Brute

View File

@@ -18,11 +18,11 @@
parent: PowerCellSmallBase
components:
- type: Sprite
sprite: Objects/PowerCells/power_cell_small_st.rsi
sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
layers:
- state: s_st
- type: Icon
sprite: Objects/PowerCells/power_cell_small_st.rsi
sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
state: s_st
- type: PowerCell
capacity: 1500
@@ -39,11 +39,11 @@
parent: PowerCellSmallBase
components:
- type: Sprite
sprite: Objects/PowerCells/power_cell_small_hi.rsi
sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
layers:
- state: s_hi
- type: Icon
sprite: Objects/PowerCells/power_cell_small_hi.rsi
sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
state: s_hi
- type: PowerCell
capacity: 3000
@@ -60,11 +60,11 @@
parent: PowerCellSmallBase
components:
- type: Sprite
sprite: Objects/PowerCells/power_cell_small_sup.rsi
sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
layers:
- state: s_sup
- type: Icon
sprite: Objects/PowerCells/power_cell_small_sup.rsi
sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
state: s_sup
- type: PowerCell
capacity: 6000
@@ -81,11 +81,11 @@
parent: PowerCellSmallBase
components:
- type: Sprite
sprite: Objects/PowerCells/power_cell_small_hy.rsi
sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
layers:
- state: s_hy
- type: Icon
sprite: Objects/PowerCells/power_cell_small_hy.rsi
sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
state: s_hy
- type: PowerCell
capacity: 10000

View File

@@ -5,13 +5,13 @@
description: Parts of a table.
components:
- type: Sprite
sprite: Objects/table_parts.rsi
sprite: Objects/Parts/table_parts.rsi
state: icon
- type: Icon
sprite: Objects/table_parts.rsi
sprite: Objects/Parts/table_parts.rsi
state: icon
- type: Item
Size: 25
sprite: Objects/table_parts.rsi
sprite: Objects/Parts/table_parts.rsi

View File

@@ -5,16 +5,16 @@
components:
- type: Sprite
netsync: false
sprite: Objects/hand_tele.rsi
sprite: Objects/Misc/hand_tele.rsi
state: ready
- type: Icon
sprite: Objects/hand_tele.rsi
sprite: Objects/Misc/hand_tele.rsi
state: ready
- type: ItemTeleporter
teleporter_type: Random
- type: Item
Size: 12
sprite: Objects/hand_tele.rsi
sprite: Objects/Misc/hand_tele.rsi
- type: Sound
- type: Appearance
visuals:
@@ -60,4 +60,4 @@
state: portal-pending
- type: Appearance
visuals:
- type: PortalVisualizer2D
- type: PortalVisualizer2D

View File

@@ -2,12 +2,12 @@
name: Emergency Toolbox
parent: BaseItem
id: RedToolboxItem
description: A shiny red and robust container
description: A bright red toolbox, stocked with emergency tools
components:
- type: Sprite
texture: Objects/toolbox_r.png
texture: Objects/Tools/toolbox_r.png
- type: Icon
texture: Objects/toolbox_r.png
texture: Objects/Tools/toolbox_r.png
- type: Storage
Capacity: 60
- type: Item
@@ -17,12 +17,12 @@
name: Mechanical Toolbox
parent: BaseItem
id: BlueToolboxItem
description: A blue box, not the kind you're thinking of
description: A blue box, stocked with mechanical tools
components:
- type: Sprite
texture: Objects/Toolbox_b.png
texture: Objects/Tools/Toolbox_b.png
- type: Icon
texture: Objects/Toolbox_b.png
texture: Objects/Tools/Toolbox_b.png
- type: Storage
Capacity: 60
- type: Item
@@ -35,9 +35,9 @@
description: A toolbox typically stocked with electrical gear
components:
- type: Sprite
texture: Objects/Toolbox_y.png
texture: Objects/Tools/Toolbox_y.png
- type: Icon
texture: Objects/Toolbox_y.png
texture: Objects/Tools/Toolbox_y.png
- type: Storage
Capacity: 60
- type: Item

View File

@@ -6,9 +6,9 @@
components:
- type: Wirecutter
- type: Sprite
texture: Objects/wirecutter.png
texture: Objects/Tools/wirecutter.png
- type: Icon
texture: Objects/wirecutter.png
texture: Objects/Tools/wirecutter.png
- type: MeleeWeapon
- type: entity
@@ -19,9 +19,9 @@
components:
- type: Screwdriver
- type: Sprite
texture: Objects/screwdriver.png
texture: Objects/Tools/screwdriver.png
- type: Icon
texture: Objects/screwdriver.png
texture: Objects/Tools/screwdriver.png
- type: MeleeWeapon
- type: entity
@@ -32,7 +32,7 @@
components:
- type: Welder
- type: Sprite
sprite: Objects/tools.rsi
sprite: Objects/Tools/welder.rsi
layers:
- state: welder
- state: welder_flame
@@ -40,7 +40,7 @@
visible: false
- type: Icon
sprite: Objects/tools.rsi
sprite: Objects/Tools/welder.rsi
state: welder
- type: MeleeWeapon
@@ -52,9 +52,9 @@
components:
- type: Wrench
- type: Sprite
texture: Objects/wrench.png
texture: Objects/Tools/wrench.png
- type: Icon
texture: Objects/wrench.png
texture: Objects/Tools/wrench.png
- type: MeleeWeapon
- type: entity
@@ -65,9 +65,9 @@
components:
- type: Crowbar
- type: Sprite
texture: Objects/crowbar.png
texture: Objects/Tools/crowbar.png
- type: Icon
texture: Objects/crowbar.png
texture: Objects/Tools/crowbar.png
- type: MeleeWeapon
- type: entity
@@ -78,7 +78,7 @@
components:
- type: Multitool
- type: Sprite
texture: Objects/multitool.png
texture: Objects/Tools/multitool.png
- type: Icon
texture: Objects/multitool.png
texture: Objects/Tools/multitool.png
- type: PowerDebugTool

View File

@@ -5,16 +5,16 @@
desc: A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products.
components:
- type: Sprite
sprite: Objects/items/cleaver.rsi
sprite: Objects/Melee/cleaver.rsi
size: 4
state: butch
- type: Icon
sprite: Objects/items/cleaver.rsi
sprite: Objects/Melee/cleaver.rsi
state: butch
- type: MeleeWeapon
- type: Item
Size: 10
sprite: Objects/items/cleaver.rsi
sprite: Objects/Melee/cleaver.rsi
prefix: inhand

View File

@@ -4,17 +4,17 @@
id: Pickaxe
components:
- type: Sprite
sprite: Objects/items/pickaxe.rsi
sprite: Objects/Melee/pickaxe.rsi
state: pickaxe
- type: Icon
sprite: Objects/items/pickaxe.rsi
sprite: Objects/Melee/pickaxe.rsi
state: pickaxe
- type: Pickaxe
- type: MeleeWeapon
damage: 25
- type: Item
Size: 24
sprite: Objects/items/pickaxe.rsi
sprite: Objects/Melee/pickaxe.rsi
prefix: inhand
- type: Sound

View File

@@ -4,15 +4,15 @@
id: Spear
components:
- type: Sprite
sprite: Objects/items/spear.rsi
sprite: Objects/Melee/spear.rsi
state: spear
- type: Icon
sprite: Objects/items/spear.rsi
sprite: Objects/Melee/spear.rsi
state: spear
- type: MeleeWeapon
- type: Item
Size: 24
sprite: Objects/items/spear.rsi
sprite: Objects/Melee/spear.rsi
prefix: inhand

View File

@@ -1,17 +1,17 @@
- type: latheRecipe
id: Brutepack
icon: Objects/brutepack.png
icon: Objects/Medical/brutepack.png
result: Brutepack
completetime: 500
materials:
steel: 400
glass: 125
- type: latheRecipe
id: Ointment
icon: Objects/ointment.png
icon: Objects/Medical/ointment.png
result: Ointment
completetime: 500
materials:
steel: 400
glass: 125
glass: 125

View File

@@ -1,17 +1,17 @@
- type: latheRecipe
id: LightTube
icon: Objects/light_tube.rsi/normal.png
icon: Objects/Lighting/light_tube.rsi/normal.png
result: LightTube
completetime: 500
materials:
steel: 60
glass: 100
- type: latheRecipe
id: LightBulb
icon: Objects/light_bulb.rsi/normal.png
icon: Objects/Lighting/light_bulb.rsi/normal.png
result: LightBulb
completetime: 500
materials:
steel: 30
glass: 50
glass: 50

View File

@@ -1,15 +1,15 @@
- type: latheRecipe
id: MetalStack
icon: Objects/sheet_metal.png
icon: Objects/Materials/sheet_metal.png
result: SteelSheet1
completetime: 500
materials:
steel: 3750
- type: latheRecipe
id: GlassStack
icon: Objects/sheet_glass.png
icon: Objects/Materials/sheet_glass.png
result: GlassSheet1
completetime: 500
materials:
glass: 3750
glass: 3750

View File

@@ -1,6 +1,6 @@
- type: latheRecipe
id: Wirecutter
icon: Objects/wirecutter.png
icon: Objects/Tools/wirecutter.png
result: Wirecutter
completetime: 500
materials:
@@ -8,7 +8,7 @@
- type: latheRecipe
id: Screwdriver
icon: Objects/screwdriver.png
icon: Objects/Tools/screwdriver.png
result: Screwdriver
completetime: 500
materials:
@@ -16,44 +16,44 @@
- type: latheRecipe
id: Welder
icon: Objects/welder.png
icon: Objects/Tools/autolathe_welder.png
result: Welder
completetime: 500
materials:
steel: 70
glass: 30
- type: latheRecipe
id: Wrench
icon: Objects/wrench.png
icon: Objects/Tools/wrench.png
result: Wrench
completetime: 500
materials:
steel: 70
glass: 30
- type: latheRecipe
id: CableStack
icon: Objects/cable_coil.png
icon: Objects/Tools/cable_coil.png
result: CableStack
completetime: 500
materials:
steel: 50
glass: 50
- type: latheRecipe
id: Crowbar
icon: Objects/crowbar.png
icon: Objects/Tools/crowbar.png
result: Crowbar
completetime: 500
materials:
steel: 50
- type: latheRecipe
id: Multitool
icon: Objects/multitool.png
icon: Objects/Tools/multitool.png
result: Multitool
completetime: 500
materials:
steel: 50
glass: 20
glass: 20

View File

@@ -1,26 +0,0 @@
- type: technology
name: "Test Technology 1"
id: Parent1
description: Parent technology needed for sheets
icon: Objects/sheet_glass.png
requiredpoints: 5000
- type: technology
name: "Test Technology 2"
id: Parent2
description: Parent technology 2 needed for sheets
icon: Objects/sheet_glass.png
requiredpoints: 5000
- type: technology
name: Material sheet printing
id: Sheets
description: Print those sheets!
icon: Objects/sheet_metal.png
requiredpoints: 500
requiredtechnologies:
- Parent1
- Parent2
unlockedrecipes:
- MetalStack
- GlassStack

View File

@@ -0,0 +1,78 @@
# In order to make this list somewhat organized, please place new technologies underneath their overarching "base" technology.
# The technology tree is using this layout - https://tgstation13.org/wiki//images/thumb/f/f4/ResearchTree.png/800px-ResearchTree.png
# Base Technology
- type: technology
name: "Basic Research Technology"
id: Base_1
description: Nanotransen basic research technologies.
icon: Buildings/research.rsi/server-on.png
requiredpoints: 250
# Biological Technology Tree
- type: technology
name: "Biological Technology"
id: Bio_Base_1
description: Investigations into the natural world.
icon: Buildings/plants.rsi/plant_1.png
requiredpoints: 1000
requiredtechnologies:
- Base_1
# Data Theory Technology Tree
- type: technology
name: "Data Theory"
id: Data_Base_1
description: Just like regular data, but in space!
icon: Buildings/computers.rsi/computer-datatheory.png
requiredpoints: 1000
requiredtechnologies:
- Base_1
# Industrial Engineering Technology Tree
- type: technology
name: "Industrial Engineering"
id: Industrial_Base_1
description: A refresher course on modern engineering technology.
icon: Buildings/research.rsi/protolathe.png
requiredpoints: 1000
requiredtechnologies:
- Base_1
- type: technology
name: Material sheet printing
id: Sheets
description: Print those sheets!
icon: Objects/Materials/sheet_metal.png
requiredpoints: 250
requiredtechnologies:
- Industrial_Base_1
unlockedrecipes:
- MetalStack
- GlassStack
# Electromagnetic Theory Technology Tree
- type: technology
name: "Electromagnetic Theory"
id: Electro_Base_1
description: Try not to fry yourself.
icon: Buildings/apc.rsi/apcwires.png
requiredpoints: 1000
requiredtechnologies:
- Base_1
# Bluespace Theory Technology Tree
- type: technology
name: "Basic Bluespace Theory"
id: Bluespace_Base_1
description: An experimental course on the mysterious technology known as bluespace.
icon: Buildings/teleporters.rsi/teleporter-theory.png
requiredpoints: 1000
requiredtechnologies:
- Base_1

View File

@@ -2,7 +2,7 @@
id: steel
name: Steel
color: gray
icon: Objects/sheet_metal.png
icon: Objects/Materials/sheet_metal.png
density: 7700
electricresistivity: 6.9e-7
thermalconductivity: 18
@@ -12,7 +12,7 @@
id: glass
name: Glass
color: '#e8f0ff33'
icon: Objects/sheet_glass.png
icon: Objects/Materials/sheet_glass.png
density: 2500
electricresistivity: 1.0e+13
thermalconductivity: 0.9

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@@ -0,0 +1,123 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/discordia-space/CEV-Eris/blob/d1e0161af146835f4fb79d21a6200caa9cc842d0/icons/obj/plants.dmi and modified by Swept",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "plant_1",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_2",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_3",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_4",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_5",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_6",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_7",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_8",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_9",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_10",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_11",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_12",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_13",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_14",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
{
"name": "plant_15",
"select": [],
"flags": {},
"directions": 1,
"delays": []
},
]
}

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