Fix Butcherable handling, ItemSlots for clown shoes (#25661)
* Fix butcherable handling * ItemSlots for clown shoes * Return if handled * Handle if popup * Whitespace, spoons are metal * Zero damage plastic utensils, blacklist by metal+melee * Hmmm truthy * Plastic knives are knives too, just use that * Delete unused tag * Always true if doAfter * Raw rat meat should be sliceable too
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@@ -5,6 +5,7 @@ using Content.Shared.Body.Components;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Nutrition.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Verbs;
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@@ -34,7 +35,7 @@ public sealed class SharpSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: new[] { typeof(UtensilSystem) });
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SubscribeLocalEvent<SharpComponent, SharpDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
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@@ -42,31 +43,34 @@ public sealed class SharpSystem : EntitySystem
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private void OnAfterInteract(EntityUid uid, SharpComponent component, AfterInteractEvent args)
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{
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if (args.Handled)
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return;
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if (args.Target is null || !args.CanReach)
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return;
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TryStartButcherDoafter(uid, args.Target.Value, args.User);
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args.Handled = TryStartButcherDoAfter(uid, args.Target.Value, args.User);
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}
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private void TryStartButcherDoafter(EntityUid knife, EntityUid target, EntityUid user)
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private bool TryStartButcherDoAfter(EntityUid knife, EntityUid target, EntityUid user)
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{
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if (!TryComp<ButcherableComponent>(target, out var butcher))
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return;
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return false;
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if (!TryComp<SharpComponent>(knife, out var sharp))
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return;
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return false;
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if (TryComp<MobStateComponent>(target, out var mobState) && !_mobStateSystem.IsDead(target, mobState))
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return false;
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if (butcher.Type != ButcheringType.Knife && target != user)
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{
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_popupSystem.PopupEntity(Loc.GetString("butcherable-different-tool", ("target", target)), knife, user);
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return;
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return true;
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}
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if (TryComp<MobStateComponent>(target, out var mobState) && !_mobStateSystem.IsDead(target, mobState))
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return;
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if (!sharp.Butchering.Add(target))
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return;
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return true;
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var doAfter =
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new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
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@@ -77,6 +81,7 @@ public sealed class SharpSystem : EntitySystem
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NeedHand = true
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};
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_doAfterSystem.TryStartDoAfter(doAfter);
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return true;
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}
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private void OnDoAfter(EntityUid uid, SharpComponent component, DoAfterEvent args)
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@@ -161,7 +166,7 @@ public sealed class SharpSystem : EntitySystem
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Act = () =>
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{
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if (!disabled)
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TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
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TryStartButcherDoAfter(args.Using!.Value, args.Target, args.User);
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},
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Message = message,
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Disabled = disabled,
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@@ -1,3 +1,4 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Nutrition.EntitySystems;
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@@ -25,7 +26,7 @@ namespace Content.Server.Nutrition.EntitySystems
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{
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base.Initialize();
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SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<UtensilComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(ItemSlotsSystem) });
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}
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/// <summary>
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@@ -33,6 +34,9 @@ namespace Content.Server.Nutrition.EntitySystems
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/// </summary>
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private void OnAfterInteract(EntityUid uid, UtensilComponent component, AfterInteractEvent ev)
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{
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if (ev.Handled)
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return;
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if (ev.Target == null || !ev.CanReach)
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return;
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@@ -1 +1 @@
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clothing-military-boots-sidearm = Sidearm
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clothing-boots-sidearm = Sidearm
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@@ -45,7 +45,7 @@
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- type: ItemSlots
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slots:
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item:
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name: clothing-military-boots-sidearm
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name: clothing-boots-sidearm
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whitelist:
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tags:
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- Knife
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@@ -9,8 +9,26 @@
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- type: Clothing
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sprite: Clothing/Shoes/Specific/chef.rsi
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# stuff common to all clown & jester shoes
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- type: entity
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parent: ClothingShoesBaseButcherable
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abstract: true
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parent: [ClothingShoesBaseButcherable, ClothingSlotBase]
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id: ClothingShoesClownBase
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components:
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- type: ItemSlots
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slots:
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item:
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name: clothing-boots-sidearm
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whitelist:
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tags:
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- Knife
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- ToySidearm
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blacklist:
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components:
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- Sharp
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- type: entity
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parent: ClothingShoesClownBase
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id: ClothingShoesClown
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name: clown shoes
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description: "The prankster's standard-issue clowning shoes. Damn they're huge!"
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@@ -49,7 +67,7 @@
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acceleration: 5
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- type: entity
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parent: ClothingShoesBaseButcherable
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parent: ClothingShoesClownBase
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id: ClothingShoesBling
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name: bling clown shoes
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description: Made of refined bananium and shined with the pulp of a fresh banana peel. These make a flashy statement.
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@@ -400,6 +400,9 @@
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Quantity: 3
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- ReagentId: Fat
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Quantity: 3
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- type: SliceableFood
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count: 3
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slice: FoodMeatCutlet
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- type: entity
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name: raw lizard meat
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@@ -893,6 +893,7 @@
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- type: Tag
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tags:
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- Sidearm
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- ToySidearm
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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@@ -925,14 +926,14 @@
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suffix: Fake
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description: Looks almost like the real thing! Ages 8 and up.
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components:
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- type: RevolverAmmoProvider
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whitelist:
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tags:
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- CartridgeCap
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- SpeedLoaderCap
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- CartridgeMagnum
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- SpeedLoaderMagnum
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proto: CartridgeMagnumAP
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- type: RevolverAmmoProvider
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whitelist:
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tags:
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- CartridgeCap
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- SpeedLoaderCap
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- CartridgeMagnum
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- SpeedLoaderMagnum
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proto: CartridgeMagnumAP
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- type: entity
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parent: BaseItem
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@@ -7,9 +7,6 @@
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sprite: Objects/Misc/utensils.rsi
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- type: Item # TODO add inhand sprites for all utensils
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sprite: Objects/Misc/utensils.rsi
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- type: Tag
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tags:
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- Metal
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- type: SpaceGarbage
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- type: entity
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@@ -23,8 +20,14 @@
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price: 0
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- type: Tag
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tags:
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- Plastic
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- Trash
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- Plastic
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- Trash
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- type: MeleeWeapon
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wideAnimationRotation: 180
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attackRate: 1.5
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damage:
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types:
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Blunt: 0
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- type: entity
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parent: UtensilBase
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@@ -66,6 +69,9 @@
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name: spoon
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description: There is no spoon.
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components:
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- type: Tag
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tags:
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- Metal
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- type: Sprite
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state: spoon
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- type: Item
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@@ -99,7 +105,7 @@
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speedModifier: 0.1 # you can try
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- type: entity
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parent: UtensilBase
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parent: UtensilBasePlastic
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id: KnifePlastic
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name: plastic knife
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description: That's not a knife. This is a knife.
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@@ -109,3 +115,8 @@
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- type: Utensil
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types:
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- Knife
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- type: Tag
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tags:
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- Plastic
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- Trash
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- Knife
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@@ -1181,6 +1181,9 @@
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- type: Tag
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id: Torch
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- type: Tag
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id: ToySidearm
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- type: Tag
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id: Trash
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