Localize nukeops ranks (#12393)
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@@ -664,17 +664,17 @@ public sealed class NukeopsRuleSystem : GameRuleSystem
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switch (spawnNumber)
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{
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case 0:
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name = $"Commander " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.EliteNames]);
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name = Loc.GetString("nukeops-role-commander") + " " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.EliteNames]);
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role = _nukeopsRuleConfig.CommanderRolePrototype;
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gear = _nukeopsRuleConfig.CommanderStartGearPrototype;
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break;
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case 1:
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name = $"Agent " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.NormalNames]);
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name = Loc.GetString("nukeops-role-agent") + " " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.NormalNames]);
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role = _nukeopsRuleConfig.OperativeRoleProto;
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gear = _nukeopsRuleConfig.MedicStartGearPrototype;
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break;
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default:
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name = $"Operator " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.NormalNames]);
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name = Loc.GetString("nukeops-role-operator") + " " + _random.PickAndTake(_operativeNames[_nukeopsRuleConfig.NormalNames]);
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role = _nukeopsRuleConfig.OperativeRoleProto;
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gear = _nukeopsRuleConfig.OperativeStartGearPrototype;
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break;
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@@ -26,3 +26,7 @@ nukeops-cond-allnukiesalive = No nuclear operatives died.
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nukeops-list-start = The nuke ops were:
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nukeops-not-enough-ready-players = Not enough players readied up for the game! There were {$readyPlayersCount} players readied up out of {$minimumPlayers} needed. Can't start Nukeops.
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nukeops-no-one-ready = No players readied up! Can't start Nukeops.
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nukeops-role-commander = Commander
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nukeops-role-agent = Agent
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nukeops-role-operator = Operator
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