Nukie berf (#16777)
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@@ -291,7 +291,7 @@ public sealed partial class EmergencyShuttleSystem : EntitySystem
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// Check for existing centcomms and just point to that
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// Check for existing centcomms and just point to that
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var query = AllEntityQuery<StationCentcommComponent>();
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var query = AllEntityQuery<StationCentcommComponent>();
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while (query.MoveNext(out var uid, out var otherComp))
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while (query.MoveNext(out var otherComp))
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{
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{
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if (otherComp == component)
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if (otherComp == component)
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continue;
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continue;
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@@ -14,12 +14,16 @@
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quickEquip: false
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quickEquip: false
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slots:
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slots:
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- Back
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- Back
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- type: Wieldable
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- type: GunWieldBonus
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minAngle: -20
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maxAngle: -20
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- type: Gun
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- type: Gun
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minAngle: 4
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minAngle: 24
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maxAngle: 20
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maxAngle: 45
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angleIncrease: 4
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angleIncrease: 4
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angleDecay: 16
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angleDecay: 16
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fireRate: 5
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fireRate: 8
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selectedMode: FullAuto
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selectedMode: FullAuto
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availableModes:
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availableModes:
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- FullAuto
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- FullAuto
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@@ -18,8 +18,10 @@
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- type: AmmoCounter
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- type: AmmoCounter
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- type: Gun
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- type: Gun
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minAngle: 2
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minAngle: 2
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maxAngle: 8
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maxAngle: 16
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fireRate: 8
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fireRate: 8
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angleIncrease: 3
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angleDecay: 16
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selectedMode: FullAuto
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selectedMode: FullAuto
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availableModes:
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availableModes:
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- SemiAuto
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- SemiAuto
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