Add leech to crusher (#17683)
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16
Content.Shared/Weapons/Marker/LeechOnMarkerComponent.cs
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16
Content.Shared/Weapons/Marker/LeechOnMarkerComponent.cs
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@@ -0,0 +1,16 @@
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Weapons.Marker;
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/// <summary>
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/// Applies leech upon hitting a damage marker target.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed class LeechOnMarkerComponent : Component
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{
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// TODO: Can't network damagespecifiers yet last I checked.
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("leech", required: true)]
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public DamageSpecifier Leech = new();
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}
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@@ -12,6 +12,7 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly INetManager _netManager = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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public override void Initialize()
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{
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@@ -29,6 +30,11 @@ public abstract class SharedDamageMarkerSystem : EntitySystem
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args.BonusDamage += component.Damage;
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RemCompDeferred<DamageMarkerComponent>(uid);
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_audio.PlayPredicted(component.Sound, uid, args.User);
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if (TryComp<LeechOnMarkerComponent>(args.Used, out var leech))
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{
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_damageable.TryChangeDamage(args.User, leech.Leech, true, false, origin: args.Used);
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}
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}
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public override void Update(float frameTime)
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