Slight explosively depressurize cleanup.
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@@ -376,12 +376,7 @@ namespace Content.Server.Atmos.EntitySystems
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otherTile.MonstermosInfo.LastCycle = cycleNum;
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otherTile.MonstermosInfo.LastCycle = cycleNum;
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otherTile.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
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otherTile.MonstermosInfo.CurrentTransferDirection = AtmosDirection.Invalid;
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// Tiles in the _depressurizeTiles array cannot have null air.
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// Tiles in the _depressurizeTiles array cannot have null air.
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if (otherTile.Air!.Immutable)
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if (!otherTile.Air!.Immutable)
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{
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_depressurizeSpaceTiles[spaceTileCount++] = otherTile;
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otherTile.PressureSpecificTarget = otherTile;
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}
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else
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{
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{
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for (var j = 0; j < Atmospherics.Directions; j++)
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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{
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@@ -395,14 +390,21 @@ namespace Content.Server.Atmos.EntitySystems
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// The firelocks might have closed on us.
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// The firelocks might have closed on us.
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if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
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if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
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otherTile2.MonstermosInfo = new MonstermosInfo {LastQueueCycle = queueCycle};
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otherTile2.MonstermosInfo = new MonstermosInfo { LastQueueCycle = queueCycle };
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_depressurizeTiles[tileCount++] = otherTile2;
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_depressurizeTiles[tileCount++] = otherTile2;
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if (tileCount >= limit) break;
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if (tileCount >= limit) break;
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}
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}
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}
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}
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else
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{
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_depressurizeSpaceTiles[spaceTileCount++] = otherTile;
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otherTile.PressureSpecificTarget = otherTile;
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}
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if (tileCount >= limit || spaceTileCount >= limit)
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if (tileCount < limit && spaceTileCount < limit)
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break;
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continue;
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break;
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}
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}
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var queueCycleSlow = ++gridAtmosphere.EqualizationQueueCycleControl;
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var queueCycleSlow = ++gridAtmosphere.EqualizationQueueCycleControl;
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